u8g2-copy/sys/arduino/u8g2_page_buffer/GraphicsTest/GraphicsTest.ino

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/*
GraphicsTest.ino
Universal 8bit Graphics Library (https://github.com/olikraus/u8g2/)
Copyright (c) 2016, olikraus@gmail.com
All rights reserved.
Redistribution and use in source and binary forms, with or without modification,
are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice, this list
of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice, this
list of conditions and the following disclaimer in the documentation and/or other
materials provided with the distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include <Arduino.h>
#include <U8g2lib.h>
#ifdef U8X8_HAVE_HW_SPI
#include <SPI.h>
#endif
#ifdef U8X8_HAVE_HW_I2C
#include <Wire.h>
#endif
/*
U8glib Example Overview:
Frame Buffer Examples: clearBuffer/sendBuffer. Fast, but may not work with all Arduino boards because of RAM consumption
Page Buffer Examples: firstPage/nextPage. Less RAM usage, should work with all Arduino boards.
U8x8 Text Only Example: No RAM usage, direct communication with display controller. No graphics, 8x8 Text only.
This is a page buffer example.
*/
// Please UNCOMMENT one of the contructor lines below
// U8g2 Contructor List (Picture Loop Page Buffer)
// The complete list is available here: https://github.com/olikraus/u8g2/wiki/u8g2setupcpp
// Please update the pin numbers according to your setup. Use U8X8_PIN_NONE if the reset pin is not connected
//U8G2_SSD1306_128X64_NONAME_1_4W_SW_SPI u8g2(U8G2_R0, /* clock=*/ 13, /* data=*/ 11, /* cs=*/ 10, /* dc=*/ 9, /* reset=*/ 8);
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//U8G2_SSD1306_128X64_NONAME_1_4W_HW_SPI u8g2(U8G2_R0, /* cs=*/ 12, /* dc=*/ 4, /* reset=*/ 6); // Arduboy (Production, Kickstarter Edition)
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//U8G2_SSD1306_128X64_NONAME_1_4W_HW_SPI u8g2(U8G2_R0, /* cs=*/ 10, /* dc=*/ 9, /* reset=*/ 8);
//U8G2_SSD1306_128X64_NONAME_1_3W_SW_SPI u8g2(U8G2_R0, /* clock=*/ 13, /* data=*/ 11, /* cs=*/ 10, /* reset=*/ 8);
//U8G2_SSD1306_128X64_NONAME_1_SW_I2C u8g2(U8G2_R0, /* clock=*/ 13, /* data=*/ 11, /* reset=*/ 8);
//U8G2_SSD1306_128X64_NONAME_1_SW_I2C u8g2(U8G2_R0, /* clock=*/ SCL, /* data=*/ SDA, /* reset=*/ U8X8_PIN_NONE); // All Boards without Reset of the Display
//U8G2_SSD1306_128X64_NONAME_1_6800 u8g2(U8G2_R0, 13, 11, 2, 3, 4, 5, 6, A4, /*enable=*/ 7, /*cs=*/ 10, /*dc=*/ 9, /*reset=*/ 8);
//U8G2_SSD1306_128X64_NONAME_1_8080 u8g2(U8G2_R0, 13, 11, 2, 3, 4, 5, 6, A4, /*enable=*/ 7, /*cs=*/ 10, /*dc=*/ 9, /*reset=*/ 8);
//U8G2_SSD1306_128X32_UNIVISION_1_SW_I2C u8g2(U8G2_R0, /* clock=*/ 21, /* data=*/ 20, /* reset=*/ U8X8_PIN_NONE); // Adafruit Feather M0 Basic Proto + FeatherWing OLED
//U8G2_SSD1306_128X32_UNIVISION_1_SW_I2C u8g2(U8G2_R0, /* clock=*/ SCL, /* data=*/ SDA, /* reset=*/ U8X8_PIN_NONE); // Adafruit Feather ESP8266/32u4 Boards + FeatherWing OLED
//U8G2_SSD1306_128X32_UNIVISION_1_HW_I2C u8g2(U8G2_R0, /* reset=*/ U8X8_PIN_NONE); // Adafruit ESP8266/32u4/ARM Boards + FeatherWing OLED
//U8G2_LD7032_60X32_1_4W_SW_SPI u8g2(U8G2_R0, /* clock=*/ 11, /* data=*/ 12, /* cs=*/ 9, /* dc=*/ 10, /* reset=*/ 8); // SW SPI Nano Board
//U8G2_LD7032_60X32_1_4W_SW_I2C u8g2(U8G2_R0, /* clock=*/ 11, /* data=*/ 12, /* reset=*/ U8X8_PIN_NONE); // NOT TESTED!
//U8G2_UC1701_EA_DOGS102_1_4W_SW_SPI u8g2(U8G2_R0, /* clock=*/ 13, /* data=*/ 11, /* cs=*/ 10, /* dc=*/ 9, /* reset=*/ 8);
//U8G2_UC1701_EA_DOGS102_1_4W_HW_SPI u8g2(U8G2_R0, /* cs=*/ 10, /* dc=*/ 9, /* reset=*/ 8);
//U8G2_ST7920_192X32_1_8080 u8g2(U8G2_R0, 8, 9, 10, 11, 4, 5, 6, 7, /*enable=*/ 18, /*cs=*/ U8X8_PIN_NONE, /*dc=*/ 17, /*reset=*/ U8X8_PIN_NONE);
//U8G2_ST7920_192X32_1_SW_SPI u8g2(U8G2_R0, /* clock=*/ 18 /* A4 */ , /* data=*/ 16 /* A2 */, /* CS=*/ 17 /* A3 */, /* reset=*/ U8X8_PIN_NONE);
//U8G2_ST7920_128X64_1_SW_SPI u8g2(U8G2_R0, /* clock=*/ 18 /* A4 */ , /* data=*/ 16 /* A2 */, /* CS=*/ 17 /* A3 */, /* reset=*/ U8X8_PIN_NONE);
//U8G2_ST7920_128X64_1_SW_SPI u8g2(U8G2_R0, /* clock=*/ 13, /* data=*/ 11, /* CS=*/ 10, /* reset=*/ 8);
//U8G2_ST7920_128X64_1_HW_SPI u8g2(U8G2_R0, /* CS=*/ 10, /* reset=*/ 8);
//U8G2_ST7565_EA_DOGM128_1_4W_SW_SPI u8g2(U8G2_R0, /* clock=*/ 13, /* data=*/ 11, /* cs=*/ 10, /* dc=*/ 9, /* reset=*/ 8);
//U8G2_ST7565_EA_DOGM128_1_4W_HW_SPI u8g2(U8G2_R0, /* cs=*/ 10, /* dc=*/ 9, /* reset=*/ 8);
//U8G2_ST7565_NHD_C12832_1_4W_SW_SPI u8g2(U8G2_R0, /* clock=*/ 13, /* data=*/ 11, /* cs=*/ 10, /* dc=*/ 9, /* reset=*/ 8);
//U8G2_ST7565_NHD_C12832_1_4W_HW_SPI u8g2(U8G2_R0, /* cs=*/ 10, /* dc=*/ 9, /* reset=*/ 8);
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//U8G2_T6963_240X128_1_8080 u8g2(U8G2_R0, 8, 9, 10, 11, 4, 5, 6, 7, /*enable=*/ 17, /*cs=*/ 14, /*dc=*/ 15, /*reset=*/ 16); // Connect RD with +5V, FS0 and FS1 with GND
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//U8G2_SSD1322_256X64_NONAME_1_4W_HW_SPI u8g2(U8G2_R0, /* cs=*/ 10, /* dc=*/ 9, /* reset=*/ 8);
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// End of constructor list
void u8g2_prepare(void) {
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u8g2.setFont(u8g2_font_6x10_tf);
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u8g2.setFontRefHeightExtendedText();
u8g2.setDrawColor(1);
u8g2.setFontPosTop();
u8g2.setFontDirection(0);
}
void u8g2_box_frame(uint8_t a) {
u8g2.drawStr( 0, 0, "drawBox");
u8g2.drawBox(5,10,20,10);
u8g2.drawBox(10+a,15,30,7);
u8g2.drawStr( 0, 30, "drawFrame");
u8g2.drawFrame(5,10+30,20,10);
u8g2.drawFrame(10+a,15+30,30,7);
}
void u8g2_disc_circle(uint8_t a) {
u8g2.drawStr( 0, 0, "drawDisc");
u8g2.drawDisc(10,18,9);
u8g2.drawDisc(24+a,16,7);
u8g2.drawStr( 0, 30, "drawCircle");
u8g2.drawCircle(10,18+30,9);
u8g2.drawCircle(24+a,16+30,7);
}
void u8g2_r_frame(uint8_t a) {
u8g2.drawStr( 0, 0, "drawRFrame/Box");
u8g2.drawRFrame(5, 10,40,30, a+1);
u8g2.drawRBox(50, 10,25,40, a+1);
}
void u8g2_string(uint8_t a) {
u8g2.setFontDirection(0);
u8g2.drawStr(30+a,31, " 0");
u8g2.setFontDirection(1);
u8g2.drawStr(30,31+a, " 90");
u8g2.setFontDirection(2);
u8g2.drawStr(30-a,31, " 180");
u8g2.setFontDirection(3);
u8g2.drawStr(30,31-a, " 270");
}
void u8g2_line(uint8_t a) {
u8g2.drawStr( 0, 0, "drawLine");
u8g2.drawLine(7+a, 10, 40, 55);
u8g2.drawLine(7+a*2, 10, 60, 55);
u8g2.drawLine(7+a*3, 10, 80, 55);
u8g2.drawLine(7+a*4, 10, 100, 55);
}
void u8g2_triangle(uint8_t a) {
uint16_t offset = a;
u8g2.drawStr( 0, 0, "drawTriangle");
u8g2.drawTriangle(14,7, 45,30, 10,40);
u8g2.drawTriangle(14+offset,7-offset, 45+offset,30-offset, 57+offset,10-offset);
u8g2.drawTriangle(57+offset*2,10, 45+offset*2,30, 86+offset*2,53);
u8g2.drawTriangle(10+offset,40+offset, 45+offset,30+offset, 86+offset,53+offset);
}
void u8g2_ascii_1() {
char s[2] = " ";
uint8_t x, y;
u8g2.drawStr( 0, 0, "ASCII page 1");
for( y = 0; y < 6; y++ ) {
for( x = 0; x < 16; x++ ) {
s[0] = y*16 + x + 32;
u8g2.drawStr(x*7, y*10+10, s);
}
}
}
void u8g2_ascii_2() {
char s[2] = " ";
uint8_t x, y;
u8g2.drawStr( 0, 0, "ASCII page 2");
for( y = 0; y < 6; y++ ) {
for( x = 0; x < 16; x++ ) {
s[0] = y*16 + x + 160;
u8g2.drawStr(x*7, y*10+10, s);
}
}
}
void u8g2_extra_page(uint8_t a)
{
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u8g2.drawStr( 0, 0, "Unicode");
u8g2.setFont(u8g2_font_unifont_t_symbols);
u8g2.setFontPosTop();
u8g2.drawUTF8(0, 24, "☀ ☁");
switch(a) {
case 0:
case 1:
case 2:
case 3:
u8g2.drawUTF8(a*3, 36, "");
break;
case 4:
case 5:
case 6:
case 7:
u8g2.drawUTF8(a*3, 36, "");
break;
}
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}
uint8_t draw_state = 0;
void draw(void) {
u8g2_prepare();
switch(draw_state >> 3) {
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case 0: u8g2_box_frame(draw_state&7); break;
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case 1: u8g2_disc_circle(draw_state&7); break;
case 2: u8g2_r_frame(draw_state&7); break;
case 3: u8g2_string(draw_state&7); break;
case 4: u8g2_line(draw_state&7); break;
case 5: u8g2_triangle(draw_state&7); break;
case 6: u8g2_ascii_1(); break;
case 7: u8g2_ascii_2(); break;
case 8: u8g2_extra_page(draw_state&7); break;
}
}
void setup(void) {
u8g2.begin();
}
void loop(void) {
// picture loop
u8g2.firstPage();
do {
draw();
} while( u8g2.nextPage() );
// increase the state
draw_state++;
if ( draw_state >= 9*8 )
draw_state = 0;
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// deley between each page
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delay(100);
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}