u8g2-copy/sys/sdl/gm2/item.c

102 lines
1.8 KiB
C

/*
item.c
during level setup, the item pool is filled with items from the
onmap list.
*/
#include "item.h"
#include "map.h"
/* max number of items in the pool */
#define ITEM_MAX 32
/* current number of items in the pool */
uint8_t item_cnt;
/* current level */
uint8_t current_level;
/* the pool with all dynamic created items */
item_t item_pool[ITEM_MAX];
void pool_Clear(void)
{
item_cnt = 0;
}
uint8_t pool_NewItem(void)
{
if ( item_cnt >= ITEM_MAX )
return ITEM_MAX;
item_cnt++;
return item_cnt-1;
}
item_t *pool_GetItem(uint8_t idx)
{
return item_pool+idx;
}
/*===============================================*/
/*
void item_SetDefaultTile(uint8_t idx)
{
item_t *item = pool_GetItem((idx);
item->tile = item_template_list[item->template_index].fg_tile;
}
*/
/*===============================================*/
void setupLevel(uint8_t level)
{
uint8_t i, cnt;
item_t *item;
item_onmap_t *onmap_ptr;
current_level = level;
cnt = map_list[level].onmap_cnt;
/* build the pool */
pool_Clear();
onmap_ptr = map_list[level].onmap_list;
for( i = 0; i < cnt; i++ )
{
/* no check of pool_NewItem() here, this should always succeed */
item = pool_GetItem(pool_NewItem());
item->x = onmap_ptr->x;
item->y = onmap_ptr->y;
item->template_index = onmap_ptr->template_index;
item->tile = item_template_list[item->template_index].fg_tile;
onmap_ptr++;
}
}
uint8_t getMapTile(uint8_t x, uint8_t y)
{
item_t *item;
uint16_t offset;
uint8_t i, cnt;
cnt = item_cnt;
for( i = 0; i < cnt; i++ )
{
item = pool_GetItem(i);
if ( item->x == x && item->y == y )
return item->tile;
}
offset = y;
offset *= map_list[current_level].width;
offset += x;
return map_list[current_level].data[offset];
}