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#include "u8x8.h"
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u8x8_t u8x8;
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int main(void)
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{
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u8x8_Setup_TGA_DESC(&u8x8);
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u8x8_InitDisplay(&u8x8);
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u8x8_SetPowerSave(&u8x8, 0);
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u8x8_SetFont(&u8x8, u8x8_font_amstrad_cpc_extended_r );
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u8x8_DrawString(&u8x8, 0, 0, "Hello World!");
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tga_save("u8x8.tga");
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return 0;
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}
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