u8g2-copy/csrc/u8x8_display.c

108 lines
2.8 KiB
C

/*
u8x8_display.c
Abstraction layer for the graphics controller.
Main goal is the placement of a 8x8 pixel block (tile) on the display.
*/
#include "u8x8.h"
/*==========================================*/
/* internal library function */
/*
this is a helper function for the U8X8_MSG_DISPLAY_SETUP_MEMORY function.
It can be called within the display callback function to carry out the usual standard tasks.
*/
void u8x8_d_helper_display_setup_memory(u8x8_t *u8x8, const u8x8_display_info_t *display_info)
{
/* 1) set display info struct */
u8x8->display_info = display_info;
u8x8->x_offset = u8x8->display_info->default_x_offset;
}
/*
this is a helper function for the U8X8_MSG_DISPLAY_INIT function.
It can be called within the display callback function to carry out the usual standard tasks.
*/
void u8x8_d_helper_display_init(u8x8_t *u8x8)
{
/* 2) apply port directions to the GPIO lines and apply default values for the IO lines*/
u8x8_gpio_Init(u8x8);
u8x8_cad_Init(u8x8);
/* 3) do reset */
u8x8_gpio_SetReset(u8x8, 1);
u8x8_gpio_Delay(u8x8, U8X8_MSG_DELAY_MILLI, u8x8->display_info->reset_pulse_width_ms);
u8x8_gpio_SetReset(u8x8, 0);
u8x8_gpio_Delay(u8x8, U8X8_MSG_DELAY_MILLI, u8x8->display_info->reset_pulse_width_ms);
u8x8_gpio_SetReset(u8x8, 1);
u8x8_gpio_Delay(u8x8, U8X8_MSG_DELAY_MILLI, u8x8->display_info->post_reset_wait_ms);
}
/*==========================================*/
/* official functions */
uint8_t u8x8_display_DrawTile(u8x8_t *u8x8, uint8_t x, uint8_t y, uint8_t cnt, uint8_t *tile_ptr)
{
u8x8_tile_t tile;
tile.x_pos = x;
tile.y_pos = y;
tile.cnt = cnt;
tile.tile_ptr = tile_ptr;
return u8x8->display_cb(u8x8, U8X8_MSG_DISPLAY_DRAW_TILE, 1, (void *)&tile);
}
/* should be implemented as macro */
void u8x8_SetupMemory(u8x8_t *u8x8)
{
u8x8->display_cb(u8x8, U8X8_MSG_DISPLAY_SETUP_MEMORY, 0, NULL);
}
void u8x8_InitDisplay(u8x8_t *u8x8)
{
u8x8->display_cb(u8x8, U8X8_MSG_DISPLAY_INIT, 0, NULL);
}
void u8x8_SetPowerSave(u8x8_t *u8x8, uint8_t is_enable)
{
u8x8->display_cb(u8x8, U8X8_MSG_DISPLAY_SET_POWER_SAVE, is_enable, NULL);
}
void u8x8_SetFlipMode(u8x8_t *u8x8, uint8_t mode)
{
u8x8->display_cb(u8x8, U8X8_MSG_DISPLAY_SET_FLIP_MODE, mode, NULL);
}
void u8x8_display_SetContrast(u8x8_t *u8x8, uint8_t value)
{
u8x8->display_cb(u8x8, U8X8_MSG_DISPLAY_SET_CONTRAST, value, NULL);
}
void u8x8_display_ClearScreen(u8x8_t *u8x8)
{
uint8_t buf[8] = { 0, 0, 0, 0, 0, 0, 0, 0 };
u8x8_tile_t tile;
uint8_t h;
tile.x_pos = 0;
tile.cnt = 1;
tile.tile_ptr = buf;
h = u8x8->display_info->tile_height;
tile.y_pos = 0;
do
{
u8x8->display_cb(u8x8, U8X8_MSG_DISPLAY_DRAW_TILE, u8x8->display_info->tile_width, (void *)&tile);
tile.y_pos++;
} while( tile.y_pos < h );
}