#include "u8x8.h" u8x8_t u8x8; int main(void) { u8x8_Setup_TGA_DESC(&u8x8); u8x8_InitDisplay(&u8x8); u8x8_SetPowerSave(&u8x8, 0); u8x8_SetFont(&u8x8, u8x8_font_amstrad_cpc_extended_r ); u8x8_DrawString(&u8x8, 0, 0, "Hello World!"); tga_save("u8x8.tga"); return 0; }