/* item.h */ #ifndef _ITEM_H #define _ITEM_H #include struct _item_struct { uint8_t x; uint8_t y; uint8_t tile; /* current foreground tile, defaults to the value from the template list */ uint8_t template_index; /* index into item_template_list[] */ }; typedef struct _item_struct item_t; void setupLevel(uint8_t level); uint8_t getMapTile(uint8_t x, uint8_t y); #endif /* _ITEM_H */