#include #include // https://github.com/sarafong/T-Rex-Runner // Upgraded u8g2 version of the classic Google Chrome T-Rex Runner game. // You may reference Drivers/drv_gpio.c for pinout // In u8x8.h #define U8X8_USE_PINS #define U8G2_PIN_UP 3 // PA3 #define U8G2_PIN_DOWN 4 // PA4 #define U8G2_PIN_LEFT 6 // PA6 #define U8G2_PIN_RIGHT 24 // PB8 #define U8G2_PIN_SELECT 21 // PB5 #define U8G2_PIN_HOME 17 // PB1 #define OLED_SPI_PIN_CLK 5 // PA5 #define OLED_SPI_PIN_MOSI 7 // PA7 #define OLED_SPI_PIN_RES 2 // PA2 #define OLED_SPI_PIN_DC 1 // PA1 #define OLED_SPI_PIN_CS 0 // PA0 // Check https://github.com/olikraus/u8g2/wiki/u8g2setupcpp for all supported devices // U8G2_SSD1306_128X64_NONAME_F_HW_I2C u8g2(U8G2_R0, U8X8_PIN_NONE); static U8G2_SSD1306_128X64_NONAME_F_4W_SW_SPI u8g2(U8G2_R0, /* clock=*/ OLED_SPI_PIN_CLK, /* data=*/ OLED_SPI_PIN_MOSI, /* cs=*/ OLED_SPI_PIN_CS, /* dc=*/ OLED_SPI_PIN_DC, /* reset=*/ OLED_SPI_PIN_RES); static int random(int low, int high) { return rand() % (high - low + 1) + low; } static unsigned long millis() { return ((unsigned long)rt_tick_get() / RT_TICK_PER_SECOND * 1000); } //Multiple Dino Bitmaps //--------------------Bitmaps--------------------// //----------Dimensions----------// #define smallcactus_width 8 #define smallcactus_height 17 #define standing_width 21 #define standing_height 20 #define frontLeg_width 21 #define frontLeg_height 20 #define backLeg_width 21 #define backLeg_height 20 #define gameover_width 99 #define gameover_height 35 #define easy_width 32 #define easy_height 15 #define medium_width 30 #define medium_height 20 #define hard_width 32 #define hard_height 15 #define insane_width 30 #define insane_height 20 #define menu_width 32 #define menu_height 15 #define replay_width 32 #define replay_height 15 //----------Bitmap Arrays----------// static const unsigned char smallcactus_bits[] = { 0x18, 0x18, 0x98, 0x98, 0x99, 0x99, 0x99, 0x99, 0x79, 0x19, 0x1e, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18 }; static const unsigned char standing_bits[] = { 0x00, 0xf8, 0x0f, 0x00, 0xcc, 0x1f, 0x00, 0xf8, 0x1f, 0x00, 0xfc, 0x1f, 0x00, 0xf8, 0x1f, 0x00, 0xfc, 0x00, 0x00, 0xf8, 0x07, 0x01, 0x3e, 0x00, 0x01, 0x7f, 0x00, 0xc3, 0xff, 0x01, 0xef, 0x7f, 0x00, 0xff, 0x7f, 0x00, 0xfe, 0x3f, 0x00, 0xfc, 0x3f, 0x00, 0xf8, 0x1f, 0x00, 0xf0, 0x07, 0x00, 0xe0, 0x0e, 0x00, 0x60, 0x04, 0x00, 0x20, 0x08, 0x00, 0x60, 0x08, 0x00 }; static const unsigned char frontLeg_bits[] = { 0x00, 0xf0, 0x0f, 0x00, 0xdc, 0x1f, 0x00, 0xf8, 0x1f, 0x00, 0xf8, 0x1f, 0x00, 0xf8, 0x1f, 0x00, 0xfc, 0x00, 0x00, 0xf8, 0x07, 0x01, 0x7e, 0x00, 0x01, 0x7f, 0x00, 0xc3, 0xff, 0x01, 0xef, 0x7f, 0x01, 0xff, 0x7f, 0x00, 0xfe, 0x7f, 0x00, 0xfc, 0x3f, 0x00, 0xf8, 0x1f, 0x00, 0xf0, 0x0f, 0x00, 0xe0, 0x18, 0x00, 0xe0, 0x00, 0x00, 0x20, 0x00, 0x00, 0x60, 0x00, 0x00 }; static const unsigned char backLeg_bits[] = { 0x00, 0xf8, 0x0f, 0x00, 0xd8, 0x1f, 0x00, 0xfc, 0x1f, 0x00, 0xf8, 0x1f, 0x00, 0xfc, 0x1f, 0x00, 0xf8, 0x00, 0x00, 0xfc, 0x07, 0x01, 0x3e, 0x00, 0x01, 0x7f, 0x00, 0xc3, 0xff, 0x01, 0xef, 0x7f, 0x00, 0xff, 0x7f, 0x00, 0xfe, 0x3f, 0x00, 0xfc, 0x3f, 0x00, 0xf8, 0x1f, 0x00, 0xf0, 0x07, 0x00, 0x60, 0x0e, 0x00, 0xc0, 0x04, 0x00, 0x00, 0x08, 0x00, 0x00, 0x0c, 0x00 }; static const unsigned char gameover_bits[] = { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, 0x03, 0x0e, 0xd8, 0xc0, 0x07, 0x80, 0x07, 0x24, 0xe0, 0x01, 0x0f, 0x00, 0x20, 0x00, 0x09, 0xf8, 0x40, 0x00, 0x80, 0x04, 0x66, 0x30, 0x80, 0x09, 0x00, 0x20, 0x03, 0x19, 0xe8, 0xc0, 0x03, 0x80, 0x04, 0x3c, 0xe0, 0x01, 0x0d, 0x00, 0x60, 0x02, 0x1b, 0x88, 0x40, 0x00, 0xc0, 0x0c, 0x18, 0x20, 0x00, 0x07, 0x00, 0xc0, 0x03, 0x11, 0x98, 0xc0, 0x07, 0x80, 0x07, 0x08, 0xe0, 0x01, 0x0d, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x54, 0x55, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xfe, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xfe, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7e, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1e, 0xe6, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x4e, 0xee, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x6e, 0xef, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xce, 0xef, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xee, 0xef, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0e, 0xe0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x9e, 0xf4, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xfe, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xfe, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xfe, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }; static const unsigned char easy_bits[] = { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0xc0, 0xf0, 0x00, 0x00, 0xf0, 0x10, 0x00, 0x00, 0xfc, 0x50, 0x6d, 0x09, 0xff, 0x10, 0x2c, 0xc5, 0xff, 0x10, 0x4b, 0x06, 0xff, 0xf0, 0x7e, 0x02, 0xfc, 0x00, 0x00, 0x02, 0xf0, 0x00, 0x00, 0x00, 0xc0, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }; static const unsigned char medium_bits[] = { 0x00, 0x00, 0x00, 0x00, 0x22, 0x40, 0x01, 0x00, 0x66, 0x40, 0x00, 0x00, 0xaa, 0x75, 0xd5, 0x0f, 0xda, 0x4f, 0x61, 0x08, 0x82, 0x48, 0x45, 0x09, 0x42, 0x77, 0x5d, 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0xe0, 0x00, 0x00, 0x00, 0xe0, 0x00, 0x00, 0x00, 0xf0, 0x01, 0x00, 0x00, 0xf0, 0x01, 0x00, 0x00, 0xf8, 0x03, 0x00, 0x00, 0xf8, 0x03, 0x00, 0x00, 0xfc, 0x07, 0x00, 0x00, 0xfc, 0x07, 0x00, 0x00, 0xfe, 0x0f, 0x00 }; static const unsigned char hard_bits[] = { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x1f, 0x40, 0x00, 0x20, 0x7f, 0x40, 0x04, 0x20, 0xff, 0x41, 0xbb, 0x3b, 0xff, 0x43, 0x62, 0x24, 0xff, 0x41, 0x8c, 0x24, 0x7f, 0x40, 0xb8, 0x38, 0x1f, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }; static const unsigned char insane_bits[] = { 0x00, 0xfe, 0x0f, 0x00, 0x00, 0xfc, 0x07, 0x00, 0x00, 0xfc, 0x07, 0x00, 0x00, 0xf8, 0x03, 0x00, 0x00, 0xf8, 0x03, 0x00, 0x00, 0xf0, 0x01, 0x00, 0x00, 0xf0, 0x01, 0x00, 0x00, 0xe0, 0x00, 0x00, 0x00, 0xe0, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0xc0, 0xdd, 0x9d, 0x03, 0x50, 0x84, 0xa5, 0x03, 0x50, 0x52, 0x65, 0x00, 0x58, 0xdc, 0xa5, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }; static const unsigned char menu_bits[] = { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x1f, 0x10, 0x01, 0x00, 0x7f, 0x30, 0x01, 0x00, 0xff, 0xb1, 0xdd, 0x25, 0xff, 0x53, 0x5d, 0x26, 0xff, 0x11, 0x44, 0x4a, 0x7f, 0x10, 0x5d, 0x3a, 0x1f, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }; static const unsigned char replay_bits[] = { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0xc0, 0x07, 0x20, 0x00, 0xf0, 0x09, 0x20, 0x00, 0xfc, 0xe9, 0xae, 0x4b, 0xff, 0xe7, 0x32, 0xeb, 0xff, 0x15, 0xb2, 0x34, 0xff, 0xe9, 0xae, 0x13, 0xfc, 0x00, 0x02, 0x10, 0xf0, 0x00, 0x00, 0x00, 0xc0, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }; //----------Constructor from U8GLIB----------// //U8GLIB_NHD_C12864 u8g(13, 11, 10, 9, 8); // SPI Com: SCK = 13, MOSI = 11, CS = 10, A0 = 9, RST = 8 //U8G2_ST7567_JLX12864_F_4W_SW_SPI u8g(U8G2_R0, 13, 11, 10, 9, 8); //----------Initializing Variables----------// static unsigned long dinoTimeToMove = 0; //Used to space out time(millis) between draws/moves //static unsigned long dinoTimeToDraw = 0; static int score; static int highScore = 0; static int multiplier; //Score multiplier //bool ignoreRepeat = false; //Avoid Switch Bouncing static long compensation; //To compensate for the amount of time the Arduino has been running for after each run (essentially "resets" the time) static bool gameOver; static bool menu = true; static bool down, jump; //Boolean values to check the state of the dinosaur static int dinoSwitch; //Switch between dino bitmaps to simulate movement static int dinoY, cactiX1, cactiX2; //Positions of objects static int velocity; //Speed of entire game static int difficulty; //How fast the velocity increases //--------------------Functions--------------------// //Set/Reset Loop for Playing Again static void reset() { compensation = millis(); gameOver = false; down = false; jump = false; dinoSwitch = true; dinoY = 44; cactiX1 = 130; cactiX2 = cactiX1 + random(70, 120); velocity = 2; } //Deteching Joystick Interaction static void keyPress(rt_uint8_t event) { //if (event != 0 )rt_kprintf("Key Event%d\n", event); if ( menu && event!=0 /* && ignoreRepeat */) { //Any Input //rt_kprintf("Key Pressed %d\n", event); //ignoreRepeat = false; reset(); menu = false; if ( event == U8X8_MSG_GPIO_MENU_PREV ) difficulty = 10000; //Left else if ( event == U8X8_MSG_GPIO_MENU_SELECT ) difficulty = random( 2500, 10000 ); //Click else if ( event == U8X8_MSG_GPIO_MENU_DOWN ) difficulty = 2500; //Down else if ( event == U8X8_MSG_GPIO_MENU_NEXT ) difficulty = 5000; // Right else if ( event == U8X8_MSG_GPIO_MENU_UP )difficulty = 7500; //Up multiplier = 15000 / difficulty; } else if ( gameOver && ( event == U8X8_MSG_GPIO_MENU_PREV || event == U8X8_MSG_GPIO_MENU_NEXT ) ) { //Left -> PlayAgain // Right -> Menu //ignoreRepeat = false; reset(); if ( event == U8X8_MSG_GPIO_MENU_NEXT ) menu = true; //Pushing Right } else if ( dinoY == 44 && event == U8X8_MSG_GPIO_MENU_UP ) { //Corresponds to pushing up on the joystick jump = true; down = true; } //else if ( input > 1000 ) ignoreRepeat = true; //Avoid switch bouncing } //Collision Detecting and Setting HighScore static void collision() { if ( cactiX1 <= 23 && cactiX1 + smallcactus_width >= 15 && dinoY + 20 >= 50 ) { if ( (millis() - compensation)*multiplier / 250 > highScore && !gameOver ) highScore = (millis() - compensation) * multiplier / 250; //Changes highscore if current score is greater gameOver = true; } } //-------Move Functions-------// static void moveDino() { if ( dinoY > 44 ) dinoY = 44; //Resets dinosaur to it passes it if ( jump || dinoY <= 43 ) { //Allows jumping if on the ground jump = false; if ( dinoY >= 16 && down ) dinoY -= velocity; //Going up else { //Going down down = false; dinoY += velocity; } } } static void moveCactus() { cactiX1 -= velocity; cactiX2 -= velocity; if ( cactiX1 <= -15 ) { //Once cacti reaches left side of screen, resets to right side of screen cactiX1 = cactiX2; cactiX2 = cactiX1 + random(70, 150); } } static void moveObjects() { if ( millis() > dinoTimeToMove + 50 ) { //Updates every 50 milliseconds velocity = (millis() - compensation) / difficulty + 2; //Increases velocity as game progresses moveDino(); moveCactus(); dinoTimeToMove = millis(); } } static void drawDinoCactus( ) { if ( dinoY < 44 ) u8g2.drawXBM(10, dinoY, standing_width, standing_height, standing_bits); //While jumping don't change bitmap else if ( (millis() - compensation) % 16 > 9 ) u8g2.drawXBM(10, dinoY, frontLeg_width, frontLeg_height, frontLeg_bits); //Switch between bitmaps every 9 millis else u8g2.drawXBM(10, dinoY, backLeg_width, backLeg_height, backLeg_bits); u8g2.drawXBM(cactiX1, 47, smallcactus_width, smallcactus_height, smallcactus_bits); //Draw cacti u8g2.drawXBM(cactiX2, 47, smallcactus_width, smallcactus_height, smallcactus_bits); } static void drawScore() { char scoreBuff[50]; if ( menu ) { //Print highscore on menu screen score = highScore; snprintf(scoreBuff, 50, "HighS: %d", score); } else if ( !gameOver ) { //Increments score ONLY while playing score = (millis() - compensation) * multiplier / 250; snprintf(scoreBuff, 50, "Score: %d", score); } u8g2.setFont(u8g2_font_t0_11_mf ); u8g2.drawStr( 55, 8, scoreBuff ); } //Draws Game Over Screen static void playAgain() { u8g2.drawXBM(14, 14, gameover_width, gameover_height, gameover_bits); u8g2.drawXBM(23, 30, replay_width, replay_height, replay_bits); u8g2.drawXBM(70, 30, menu_width, menu_height, menu_bits); } //Draws Menu Screen static void menuScreen() { u8g2.drawXBM(26, 30, easy_width, easy_height, easy_bits); u8g2.drawXBM(49, 12, medium_width, medium_height, medium_bits); u8g2.drawXBM(69, 30, hard_width, hard_height, hard_bits); u8g2.drawXBM(49, 43, insane_width, insane_height, insane_bits); } static void draw() { u8g2.clearBuffer(); drawDinoCactus(); drawScore();; if ( menu ) menuScreen(); //Draw Menu Screen else if ( gameOver ) playAgain(); //Draw Game Over Screen u8g2.sendBuffer(); } static void u8g2_trex_entry(void *parameter) { reset(); u8g2.begin(/*Select=*/ U8G2_PIN_SELECT, /*Right/Next=*/ U8G2_PIN_RIGHT, /*Left/Prev=*/ U8G2_PIN_LEFT, /*Up=*/ U8G2_PIN_UP, /*Down=*/ U8G2_PIN_DOWN, /*Home/Cancel=*/ U8G2_PIN_HOME); for(;;) { keyPress(u8g2.getMenuEvent()); if ( !gameOver && !menu ) moveObjects(); //Only move objects while not on menu or game over screen draw(); collision(); } } #define THREAD_PRIORITY 25 #define THREAD_STACK_SIZE 1024 #define THREAD_TIMESLICE 5 static rt_thread_t tid1 = RT_NULL; static void u8g2_game_trex(int argc,char *argv[]) { tid1 = rt_thread_create("tu8g250", u8g2_trex_entry, RT_NULL, THREAD_STACK_SIZE, THREAD_PRIORITY, THREAD_TIMESLICE); if (tid1 != RT_NULL) rt_thread_startup(tid1); } MSH_CMD_EXPORT(u8g2_game_trex, u8g2 game T-Rex sample);