Merge pull request #351 from matthijskooijman/bitmap

Improvements to the new bitmap code
This commit is contained in:
olikraus 2017-09-09 17:37:25 +02:00 committed by GitHub
commit f5ae8d8f0d
13 changed files with 298 additions and 30 deletions

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@ -310,6 +310,7 @@ uint8_t u8g2_UserInterfaceInputValue(u8g2_t *u8g2, const char *title, const char
*/
#ifdef U8X8_USE_PINS
/* Arduino constructor list start */
/* generated code (codebuild), u8g2 project */
@ -6310,5 +6311,19 @@ class U8G2_MAX7219_32X8_F_2ND_4W_HW_SPI : public U8G2 {
/* Arduino constructor list end */
#endif // U8X8_USE_PINS
class U8G2_BITMAP : public U8G2 {
public: U8G2_BITMAP(uint16_t pixel_width, uint16_t pixel_height, const u8g2_cb_t *rotation) {
u8g2_SetupBitmap(getU8g2(), rotation, pixel_width, pixel_height);
}
// This completely resets various settings, such as the
// font, so be sure to re-initialize things
void changeSize(uint16_t pixel_width, uint16_t pixel_height) {
u8g2_SetupBitmap(getU8g2(), getU8g2()->cb, pixel_width, pixel_height);
}
};
#endif /* _U8G2LIB_HH */

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@ -67,6 +67,7 @@ size_t U8X8::write(uint8_t v)
/*=============================================*/
/* callbacks */
#ifdef U8X8_USE_PINS
extern "C" uint8_t u8x8_gpio_and_delay_arduino(u8x8_t *u8x8, uint8_t msg, uint8_t arg_int, U8X8_UNUSED void *arg_ptr)
{
uint8_t i;
@ -156,6 +157,7 @@ extern "C" uint8_t u8x8_gpio_and_delay_arduino(u8x8_t *u8x8, uint8_t msg, uint8_
}
return 1;
}
#endif // U8X8_USE_PINS
/*=============================================*/
@ -337,6 +339,7 @@ extern "C" uint8_t u8x8_byte_arduino_4wire_sw_spi(u8x8_t *u8x8, uint8_t msg, uin
/*=============================================*/
#ifdef U8X8_USE_PINS
extern "C" uint8_t u8x8_byte_arduino_hw_spi(u8x8_t *u8x8, uint8_t msg, uint8_t arg_int, void *arg_ptr)
{
@ -610,6 +613,8 @@ extern "C" uint8_t u8x8_byte_arduino_2nd_hw_i2c(U8X8_UNUSED u8x8_t *u8x8, U8X8_U
return 1;
}
#endif // U8X8_USE_PINS
/*=============================================*/
/*
@ -876,6 +881,7 @@ extern "C" uint8_t u8x8_byte_arduino_ks0108(u8x8_t *u8x8, uint8_t msg, uint8_t a
#ifdef U8X8_USE_PINS
/*
use U8X8_PIN_NONE as value for "reset", if there is no reset line
@ -1089,4 +1095,5 @@ void u8x8_SetPin_SED1520(u8x8_t *u8x8, uint8_t d0, uint8_t d1, uint8_t d2, uint8
u8x8_SetPin(u8x8, U8X8_PIN_CS, e2);
u8x8_SetPin(u8x8, U8X8_PIN_DC, dc);
u8x8_SetPin(u8x8, U8X8_PIN_RESET, reset);
}
}
#endif // U8X8_USE_PINS

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@ -101,6 +101,7 @@ extern "C" uint8_t u8x8_byte_arduino_hw_i2c(u8x8_t *u8x8, uint8_t msg, uint8_t a
extern "C" uint8_t u8x8_byte_arduino_2nd_hw_i2c(u8x8_t *u8x8, uint8_t msg, uint8_t arg_int, void *arg_ptr);
extern "C" uint8_t u8x8_byte_arduino_ks0108(u8x8_t *u8x8, uint8_t msg, uint8_t arg_int, void *arg_ptr);
#ifdef U8X8_USE_PINS
void u8x8_SetPin_4Wire_SW_SPI(u8x8_t *u8x8, uint8_t clock, uint8_t data, uint8_t cs, uint8_t dc, uint8_t reset);
void u8x8_SetPin_3Wire_SW_SPI(u8x8_t *u8x8, uint8_t clock, uint8_t data, uint8_t cs, uint8_t reset);
void u8x8_SetPin_4Wire_HW_SPI(u8x8_t *u8x8, uint8_t cs, uint8_t dc, uint8_t reset);
@ -111,6 +112,7 @@ void u8x8_SetPin_8Bit_6800(u8x8_t *u8x8, uint8_t d0, uint8_t d1, uint8_t d2, uin
void u8x8_SetPin_8Bit_8080(u8x8_t *u8x8, uint8_t d0, uint8_t d1, uint8_t d2, uint8_t d3, uint8_t d4, uint8_t d5, uint8_t d6, uint8_t d7, uint8_t wr, uint8_t cs, uint8_t dc, uint8_t reset);
void u8x8_SetPin_KS0108(u8x8_t *u8x8, uint8_t d0, uint8_t d1, uint8_t d2, uint8_t d3, uint8_t d4, uint8_t d5, uint8_t d6, uint8_t d7, uint8_t enable, uint8_t dc, uint8_t cs0, uint8_t cs1, uint8_t cs2, uint8_t reset);
void u8x8_SetPin_SED1520(u8x8_t *u8x8, uint8_t d0, uint8_t d1, uint8_t d2, uint8_t d3, uint8_t d4, uint8_t d5, uint8_t d6, uint8_t d7, uint8_t dc, uint8_t e1, uint8_t e2, uint8_t reset);
#endif
//void u8x8_Setup_4Wire_SW_SPI(u8x8_t *u8x8, u8x8_msg_cb display_cb, uint8_t clock, uint8_t data, uint8_t cs, uint8_t dc, uint8_t reset);
//void u8x8_Setup_3Wire_SW_SPI(u8x8_t *u8x8, u8x8_msg_cb display_cb, uint8_t clock, uint8_t data, uint8_t cs, uint8_t reset);
@ -268,6 +270,7 @@ class U8X8 : public Print
};
#ifdef U8X8_USE_PINS
// constructor list start
/* generated code (codebuild), u8g2 project */
class U8X8_SSD1305_128X32_NONAME_4W_SW_SPI : public U8X8 {
@ -2269,6 +2272,8 @@ class U8X8_MAX7219_32X8_2ND_4W_HW_SPI : public U8X8 {
}
};
#endif // U8X8_USE_PINS
// constructor list end

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@ -999,7 +999,7 @@ void u8g2_SetupBuffer_TGA_LCD(u8g2_t *u8g2, const u8g2_cb_t *u8g2_cb);
/*==========================================*/
/* u8x8_d_bitmap.c */
void u8g2_SetupBitmap(u8g2_t *u8g2, const u8g2_cb_t *u8g2_cb, uint16_t tile_width, uint16_t tile_height);
void u8g2_SetupBitmap(u8g2_t *u8g2, const u8g2_cb_t *u8g2_cb, uint16_t pixel_width, uint16_t pixel_height);
/*==========================================*/

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@ -734,7 +734,7 @@ void tga_save(const char *name);
/* u8x8_d_bitmap.c */
uint8_t u8x8_GetBitmapPixel(u8x8_t *u8x8, uint16_t x, uint16_t y);
void u8x8_SaveBitmapTGA(u8x8_t *u8x8, const char *filename);
void u8x8_SetupBitmap(u8x8_t *u8x8, uint16_t tile_width, uint16_t tile_height);
void u8x8_SetupBitmap(u8x8_t *u8x8, uint16_t pixel_width, uint16_t pixel_height);
uint8_t u8x8_ConnectBitmapToU8x8(u8x8_t *u8x8);
/*==========================================*/

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@ -0,0 +1,16 @@
CFLAGS = -g -Wall -I../../../csrc/ -ICImg
CXXFLAGS = $(CFLAGS)
LDFLAGS = -lpthread
CSRC = $(wildcard ls ../../../csrc/*.c) ../common/u8x8_d_bitmap.c
CPPSRC = main.cpp
OBJ = $(CSRC:.c=.o) $(CPPSRC:.cpp=.o)
cimg_annotate_screenshot: $(OBJ) CImg
$(CXX) $(CFLAGS) $(LDFLAGS) $(OBJ) -o cimg_annotate_screenshot
CImg:
git clone --depth=1 https://github.com/dtschump/CImg.git
clean:
-rm $(OBJ) cimg_annotate_screenshot

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@ -0,0 +1,164 @@
#include <stdlib.h>
#include <stdint.h>
#include <sys/stat.h>
#include <assert.h>
#include <u8g2.h>
#define cimg_display 0 // Prevent CImg from including Xlib and other unneeded stuff
#include <CImg.h>
using namespace cimg_library;
const char * OUT_DIR = "output";
u8g2_t u8g2;
// Convert the buffer of an u8g2 bitmap device to a CImg bitmap
template<typename T>
CImg<T> u8x8_bitmap_to_cimg(u8g2_t *u8g2, unsigned int size_c, T *fg_color, T *bg_color) {
uint16_t width = u8g2_GetDisplayWidth(u8g2);
uint16_t height = u8g2_GetDisplayHeight(u8g2);
u8x8_t *u8x8 = u8g2_GetU8x8(u8g2);
CImg<T> img(width, height, /* size_z */ 1, size_c);
for (uint16_t y = 0; y < height; ++y) {
for (uint16_t x = 0; x < width; ++x) {
T *color = u8x8_GetBitmapPixel(u8x8, x, y) ? fg_color : bg_color;
img.draw_point(x, y, color);
}
}
return img;
}
static uint8_t black[] = {0, 0, 0};
static uint8_t white[] = {255, 255, 255};
static uint8_t grey[] = {128, 128, 128};
static uint8_t red[] = {255, 0, 0};
using Font = CImgList<uint8_t>;
const float OPAQUE = 1;
const unsigned SOLID_LINE = ~0U;
const uint8_t SCREENSHOT_BORDER = 2;
const uint8_t SCREENSHOT_SCALE = 3;
const float ARROW_ANGLE = 30;
const float ARROW_LENGTH = 2 * SCREENSHOT_SCALE + 1; // +1 makes for a more (but not necessarily perfect) symmetrical triangle
auto ANNOTATE_FONT = Font::font(8 * SCREENSHOT_SCALE);
// Draw a non-filled rectangle, using the specified line width (in pixels)
template<typename T>
void draw_outline(CImg<T>& img, int x, int y, int w, int h, const T* color, int line_width = 1) {
for (int i = 0; i < line_width; ++i)
img.draw_rectangle(x + i, y + i, x + w - 1 - i, y + h - 1 - i, color, OPAQUE, SOLID_LINE);
}
enum { ALIGN_LEFT = 0, ALIGN_CENTER = 1, ALIGN_RIGHT = 2};
enum { ALIGN_TOP = 0, ALIGN_MIDDLE = 4, ALIGN_BOTTOM = 8};
// Draw aligned text
template<typename T>
void draw_text(CImg<T>& img, int x, int y, const T* color, Font& font, unsigned align, const char *fmt, ...) {
va_list ap;
va_start(ap, fmt);
char buf[100];
int ret = vsnprintf(buf, sizeof(buf), fmt, ap);
assert(ret >= 0 && (size_t)ret < sizeof(buf));
if (align) {
auto text = CImg<uint8_t>().draw_text(0, 0, "%s", color, 0, OPAQUE, font, buf);
if (align & ALIGN_RIGHT)
x -= text.width();
else if (align & ALIGN_CENTER)
x -= text.width() / 2;
if (align & ALIGN_BOTTOM)
y -= text.height();
else if (align & ALIGN_MIDDLE)
y -= text.height() / 2;
}
img.draw_text(x, y, "%s", color, 0, OPAQUE, font, buf);
va_end(ap);
}
enum {TOP, RIGHT, BOTTOM, LEFT};
struct Annotation {
// Will be called to add annotations to the screenshot
virtual void annotate(CImg<uint8_t>& /*img*/) const { }
// Margins are in screenshot pixels, will be scaled later
// Top, right, bottom, left (like CSS)
size_t margin[4] = {0, 0, 0, 0};
};
int translate_x(float x, const Annotation& ann) {
return (x + ann.margin[LEFT]) * SCREENSHOT_SCALE + SCREENSHOT_BORDER;
}
int translate_y(float y, const Annotation& ann) {
return (y + ann.margin[TOP]) * SCREENSHOT_SCALE + SCREENSHOT_BORDER;
}
int translate_wh(float wh) {
return wh * SCREENSHOT_SCALE;
}
void save_screenshot(const char *dir, const char* name, const Annotation& ann = Annotation()) {
char filename[PATH_MAX];
int ret = snprintf(filename, sizeof(filename), "%s/%s.png", dir, name);
assert(ret >= 0 && (size_t)ret < sizeof(filename));
auto screenshot = u8x8_bitmap_to_cimg<uint8_t>(&u8g2, 3, black, white);
screenshot.resize(screenshot.width() * SCREENSHOT_SCALE, screenshot.height() * SCREENSHOT_SCALE);
// Create a bigger output image
size_t width = screenshot.width() + 2*SCREENSHOT_BORDER + (ann.margin[LEFT] + ann.margin[RIGHT]) * SCREENSHOT_SCALE;
size_t height = screenshot.height() + 2*SCREENSHOT_BORDER + (ann.margin[TOP] + ann.margin[BOTTOM]) * SCREENSHOT_SCALE;
auto output = CImg<uint8_t>(width, height, 1, 3, /* value for all channels */ 255);
// Draw the screenshot in the center
output.draw_image(translate_x(0, ann), translate_y(0, ann), 0, 0, screenshot);
// Draw a 1px border around the screenshot, just inside the
// SCREENSHOT_BORDER area (leaving a bit of white space between
// the border and the screenshot).
draw_outline(output, ann.margin[LEFT] * SCREENSHOT_SCALE, ann.margin[TOP] * SCREENSHOT_SCALE, screenshot.width() + 2 * SCREENSHOT_BORDER, screenshot.height() + 2 * SCREENSHOT_BORDER, grey);
ann.annotate(output);
output.save_png(filename);
printf("Generated %s\n", filename);
}
struct DescribeFigures : public Annotation {
DescribeFigures() {
this->margin[RIGHT] = 30;
this->margin[LEFT] = 30;
this->margin[TOP] = 10;
this->margin[BOTTOM] = 10;
}
virtual void annotate(CImg<uint8_t>& img) const {
// Add annotations. Coordinates are converted by translate_x/y from
// original screenshot pixels to the output screenshot pixels
draw_text(img, translate_x(132, *this), translate_y(15, *this), red, ANNOTATE_FONT, ALIGN_LEFT|ALIGN_MIDDLE, "Box");
img.draw_arrow(translate_x(130, *this), translate_y(15, *this), translate_x(116, *this), translate_y(15, *this), red, OPAQUE, ARROW_ANGLE, ARROW_LENGTH);
draw_text(img, translate_x(-4, *this), translate_y(10, *this), red, ANNOTATE_FONT, ALIGN_RIGHT|ALIGN_MIDDLE, "Circle");
img.draw_arrow(translate_x(-3, *this), translate_y(10, *this), translate_x(8, *this), translate_y(10, *this), red, OPAQUE, ARROW_ANGLE, ARROW_LENGTH);
}
};
int main() {
mkdir(OUT_DIR, 0755);
u8g2_SetupBitmap(&u8g2, &u8g2_cb_r0, 128, 64);
u8x8_InitDisplay(u8g2_GetU8x8(&u8g2));
u8x8_SetPowerSave(u8g2_GetU8x8(&u8g2), 0);
u8g2_SetFont(&u8g2, u8g2_font_helvB08_tr);
u8g2_ClearBuffer(&u8g2);
u8g2_DrawCircle(&u8g2, 15, 10, 5, U8G2_DRAW_ALL);
u8g2_DrawBox(&u8g2, 100, 10, 10, 10);
u8g2_SendBuffer(&u8g2);
save_screenshot(OUT_DIR, "plain_screenshot");
save_screenshot(OUT_DIR, "annotated_screenshot", DescribeFigures());
return 0;
}

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@ -22,7 +22,8 @@ struct _u8x8_bitmap_struct
uint16_t tile_height;
uint16_t pixel_width;
uint16_t pixel_height;
uint8_t *buf;
uint8_t *u8x8_buf;
uint8_t *u8g2_buf;
};
typedef struct _u8x8_bitmap_struct u8x8_bitmap_t;
@ -30,27 +31,31 @@ typedef struct _u8x8_bitmap_struct u8x8_bitmap_t;
/*========================================================*/
/* bitmap functions */
uint8_t u8x8_bitmap_SetSize(u8x8_bitmap_t *b, uint16_t tile_width, uint16_t tile_height)
uint8_t u8x8_bitmap_SetSize(u8x8_bitmap_t *b, uint16_t pixel_width, uint16_t pixel_height)
{
if ( b->buf != NULL )
free(b->buf);
b->tile_width = tile_width;
b->tile_height = tile_height;
b->pixel_width = tile_width*8;
b->pixel_height = tile_height*8;
if ( b->u8x8_buf != NULL )
free(b->u8x8_buf);
b->tile_width = (pixel_width+7)/8;
b->tile_height = (pixel_height+7)/8;
b->pixel_width = pixel_width;
b->pixel_height = pixel_height;
/* allocate the bitmap twice, one for u8x8 and another bitmap for u8g2 */
/* however, the final bitmap will always be in the first half of the buffer */
b->buf = (uint8_t *)malloc((size_t)tile_width*(size_t)tile_height*(size_t)8*(size_t)2);
if ( b->buf == NULL )
b->u8x8_buf = (uint8_t *)malloc((size_t)b->tile_width*(size_t)b->tile_height*(size_t)8*(size_t)2);
b->u8g2_buf = b->u8x8_buf+(size_t)b->tile_width*(size_t)b->tile_height*(size_t)8;
if ( b->u8x8_buf == NULL ) {
b->u8g2_buf = NULL;
return 0;
}
return 1;
}
void u8x8_bitmap_DrawTiles(u8x8_bitmap_t *b, uint16_t tx, uint16_t ty, uint8_t tile_cnt, uint8_t *tile_ptr)
{
uint8_t *dest_ptr = b->buf;
uint8_t *dest_ptr = b->u8x8_buf;
if ( dest_ptr == NULL )
return;
dest_ptr += ty*b->pixel_width;
@ -60,7 +65,7 @@ void u8x8_bitmap_DrawTiles(u8x8_bitmap_t *b, uint16_t tx, uint16_t ty, uint8_t t
uint8_t u8x8_bitmap_GetPixel(u8x8_bitmap_t *b, uint16_t x, uint16_t y)
{
uint8_t *dest_ptr = b->buf;
uint8_t *dest_ptr = b->u8x8_buf;
if ( dest_ptr == NULL )
return 0;
dest_ptr += (y/8)*b->pixel_width;
@ -166,17 +171,17 @@ static u8x8_display_info_t u8x8_bitmap_info =
/* allocate bitmap */
/* will be called by u8x8_SetupBitmap or u8g2_SetupBitmap */
static uint8_t u8x8_SetBitmapDeviceSize(u8x8_t *u8x8, uint16_t tile_width, uint16_t tile_height)
static uint8_t u8x8_SetBitmapDeviceSize(u8x8_t *u8x8, uint16_t pixel_width, uint16_t pixel_height)
{
/* update the global bitmap object, allocate the bitmap */
if ( u8x8_bitmap_SetSize(&u8x8_bitmap, tile_width, tile_height) == 0 )
if ( u8x8_bitmap_SetSize(&u8x8_bitmap, pixel_width, pixel_height) == 0 )
return 0;
/* update the u8x8 object */
u8x8_bitmap_info.tile_width = tile_width;
u8x8_bitmap_info.tile_height = tile_height;
u8x8_bitmap_info.pixel_width = tile_width*8;
u8x8_bitmap_info.pixel_height = tile_height*8;
u8x8_bitmap_info.tile_width = (pixel_width+7)/8;
u8x8_bitmap_info.tile_height = (pixel_height+7)/8;
u8x8_bitmap_info.pixel_width = pixel_width;
u8x8_bitmap_info.pixel_height = pixel_height;
return 1;
}
@ -237,9 +242,9 @@ static uint8_t u8x8_d_bitmap(u8x8_t *u8x8, uint8_t msg, uint8_t arg_int, void *a
/*========================================================*/
/* u8x8 and u8g2 setup functions */
void u8x8_SetupBitmap(u8x8_t *u8x8, uint16_t tile_width, uint16_t tile_height)
void u8x8_SetupBitmap(u8x8_t *u8x8, uint16_t pixel_width, uint16_t pixel_height)
{
u8x8_SetBitmapDeviceSize(u8x8, tile_width, tile_height);
u8x8_SetBitmapDeviceSize(u8x8, pixel_width, pixel_height);
/* setup defaults */
u8x8_SetupDefaults(u8x8);
@ -251,13 +256,13 @@ void u8x8_SetupBitmap(u8x8_t *u8x8, uint16_t tile_width, uint16_t tile_height)
u8x8_SetupMemory(u8x8);
}
void u8g2_SetupBitmap(u8g2_t *u8g2, const u8g2_cb_t *u8g2_cb, uint16_t tile_width, uint16_t tile_height)
void u8g2_SetupBitmap(u8g2_t *u8g2, const u8g2_cb_t *u8g2_cb, uint16_t pixel_width, uint16_t pixel_height)
{
/* allocate bitmap, assign the device callback to u8x8 */
u8x8_SetupBitmap(u8g2_GetU8x8(u8g2), tile_width, tile_height);
u8x8_SetupBitmap(u8g2_GetU8x8(u8g2), pixel_width, pixel_height);
/* configure u8g2 in full buffer mode */
u8g2_SetupBuffer(u8g2, u8x8_bitmap.buf+(size_t)tile_width*(size_t)tile_height*(size_t)8, tile_height, u8g2_ll_hvline_vertical_top_lsb, u8g2_cb);
u8g2_SetupBuffer(u8g2, u8x8_bitmap.u8g2_buf, (pixel_height+7)/8, u8g2_ll_hvline_vertical_top_lsb, u8g2_cb);
}

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@ -0,0 +1,12 @@
CFLAGS = -g -Wall -I../../../csrc/.
SRC = $(shell ls ../../../csrc/*.c) $(shell ls ../common/u8x8_d_bitmap.c ) main.c
OBJ = $(SRC:.c=.o)
hello_world: $(OBJ)
$(CC) $(CFLAGS) $(LDFLAGS) $(OBJ) -o $@
clean:
-rm -f $(OBJ) hello_world *.tga

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@ -0,0 +1,40 @@
#include "u8g2.h"
#include <stdio.h>
/*
* This example uses the Bitmap device to draw to an in-memory buffer
* and writes the result to a TGA file. This can for example be used to
* make screenshots of an application normally running on an Arduino.
*/
u8g2_t u8g2;
int main(void)
{
u8g2_SetupBitmap(&u8g2, &u8g2_cb_r0, 128, 64);
u8x8_InitDisplay(u8g2_GetU8x8(&u8g2));
u8x8_SetPowerSave(u8g2_GetU8x8(&u8g2), 0);
u8g2_SetFont(&u8g2, u8g2_font_helvB08_tr);
u8g2_ClearBuffer(&u8g2);
// Here, you can call other code to actually draw things, such as
// existing application code to generate a screenshot
u8g2_DrawStr(&u8g2, 10, 30, "Hello, world!");
u8g2_SendBuffer(&u8g2);
u8x8_SaveBitmapTGA(u8g2_GetU8x8(&u8g2), "small.tga");
// This changes size, but also resets other stuff like font
u8g2_SetupBitmap(&u8g2, &u8g2_cb_r0, 128, 128);
u8g2_SetFont(&u8g2, u8g2_font_helvB08_tr);
u8g2_ClearBuffer(&u8g2);
// Here, you can call other code to actually draw things, such as
// existing application code to generate a screenshot
u8g2_DrawStr(&u8g2, 10, 30, "Hello, world!");
u8g2_DrawStr(&u8g2, 10, 100, "Hello, larger world!");
u8g2_SendBuffer(&u8g2);
u8x8_SaveBitmapTGA(u8g2_GetU8x8(&u8g2), "large.tga");
return 0;
}

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@ -1,6 +1,6 @@
CFLAGS = -g -Wall -I../../../csrc/. `sdl-config --cflags`
SRC = $(shell ls ../../../csrc/*.c) $(shell ls ../common/*.c ) main.c
SRC = $(shell ls ../../../csrc/*.c) ../../bitmap/common/u8x8_d_bitmap.c $(shell ls ../common/*.c ) main.c
OBJ = $(SRC:.c=.o)

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@ -1,6 +1,6 @@
CFLAGS = -g -Wall -I../../../csrc/. `sdl-config --cflags`
SRC = $(shell ls ../../../csrc/*.c) $(shell ls ../common/*.c ) main.c
SRC = $(shell ls ../../../csrc/*.c) ../../bitmap/common/u8x8_d_bitmap.c $(shell ls ../common/*.c ) main.c
OBJ = $(SRC:.c=.o)

4
sys/tga/README Normal file
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To generate (TGA) image files using u8g2 on a regular (non-Arduino)
system, have a look at the sys/bitmap directory, which is the
recommended way to approach this. This sys/tga directory is mostly kept
around for compatibility and to generate u8g2 manual images.