FAQ update, issue #1059
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doc/faq.txt
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doc/faq.txt
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@ -134,8 +134,12 @@ Workaround:
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Q: What is the meaning of the F/1/2 in the U8g2 constructor name?
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A: "F" means full buffer mode. The entire display is rendered in RAM. Use
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"sendBuffer" to transfer this RAM buffer to the display. "1" and "2" constructors
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will store one or two pages of the display in RAM only. Use the firstPage/nextPage
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loop to create the image for the display.
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will store one or two pages of the display in RAM only.
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Use the firstPage/nextPage loop to create the image for the display.
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There are also two different sets of examples for both modes.
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Conclusion:
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"F" mode: Faster, but requires more RAM
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"1"/"2" modes: User lesser RAM, but slower draw speed.
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Q: What is the meaning of "SW"/"HW" in the U8g2 constructor name?
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A: "SW" means, that the protocol is emulated by software. For example
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@ -216,7 +220,17 @@ Does the font include the expected char? Fonts with a 'n' (numbers),
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'u' (uppercase) or 'r' (restricted) at the end of the fontname do only
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include glyphs with unicode lower than 128.
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Q: How can I generate my own font.
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Q: How can I read a bitmap from SD card?
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A: There is an example, which includes a function "drawFile" which reads a bitmap
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from SD Card and writes the same to a u8g2 display:
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Example:
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https://github.com/olikraus/u8g2/blob/master/sys/arduino/u8g2_page_buffer/LoadFromSD/LoadFromSD.ino
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The example also includes a function which writes to the SD card, but there is also
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a commandline tool which converts PNG to the format which is accepted by "drawFile":
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https://github.com/olikraus/u8g2/tree/master/tools/png2bin
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Q: How can I generate my own font?
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A: The font must be available in bdf file format. Then use bdfconv to generate
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the font data. The font data can be pasted into an existing file of your project.
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There is also a nice Windows Bitmap Font Editor "Fony" (http://hukka.ncn.fi/?fony)
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