This commit is contained in:
olikraus 2017-07-17 23:12:17 +02:00
parent 17e07322ca
commit b6d68ea357
7 changed files with 1640 additions and 8 deletions

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@ -1,14 +1,30 @@
CFLAGS = -g -Wall -Wpointer-arith -I. -I../../../csrc/. -I../../tga/mapgen/. -I../../../tools/ugl/ `sdl-config --cflags`
SRC = $(shell ls ../../../csrc/*.c) $(shell ls ../common/*.c ) ../../tga/mapgen/map.c main.c item.c
SRC += ../../../tools/ugl/ugl_bc.c
GMSRC = $(shell ls ../../../csrc/*.c) $(shell ls ../common/*.c )
GMSRC += map.c main.c item.c
GMSRC += ../../../tools/ugl/ugl_bc.c
OBJ = $(SRC:.c=.o)
GMOBJ = $(GMSRC:.c=.o)
gm: $(OBJ)
$(CC) $(CFLAGS) $(LDFLAGS) $(OBJ) `sdl-config --libs` -o gm
MAPGENSRC = $(shell ls ../../../csrc/*.c) mapgen.c u8g2_d_tga.c
MAPGENSRC += ../../../tools/ugl/ugl_arrays.c
MAPGENSRC += ../../../tools/ugl/ugl_error.c
MAPGENSRC += ../../../tools/ugl/ugl_parse.c
#MAPGENSRC += ../../../tools/ugl/ugl_bc.c
MAPGENOBJ = $(MAPGENSRC:.c=.o)
gm: $(GMOBJ) map.c
$(CC) $(CFLAGS) $(LDFLAGS) $(GMOBJ) `sdl-config --libs` -o gm
mapgen: $(MAPGENOBJ)
$(CC) $(CFLAGS) $(LDFLAGS) $(MAPGENOBJ) -o mapgen
map.c: mapgen gm.map
./mapgen -o map.c gm.map
clean:
-rm $(OBJ) u8g2_sdl
-rm $(GMOBJ) $(MAPGENOBJ) gm mapgen map.c

204
sys/sdl/gm2/gm.map Normal file
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@ -0,0 +1,204 @@
#
# gm.map
#
# Syntax:
# 'hash' introduces a comment
# tile <ascii> <mapto> <top> <right> <bottom> <left>
# map the <ascii> code to the specified <mapto> code, if the other for tiles match
# If one of the other four tiles is 0, then ignore this tile (wildcard)
# thing ... same as tile, but can be redefined at any time, should redefine to char
# itemkey <iname> <ascii> <bg-tile> ... similar thing, but will connect to an item and assign the <backgroundmapto> instead
#
# summery:
# tile: static fixed thing for all maps
# thing: static thing for some maps
# itemkey: dynamic objects like changing doors, boxes or monsters
#
# item <iname> <foregroundmapto>
# defines a global template for an object.
# anyting on the map, which might disappear, move or change has to be an item
# itemuse <iname> <ascii>
# only within active map. <mapto> will be the background tile for the char
# the current foreground tile might still be differrent and is set during iteminit
# connects the ascii char with the given ascii char on the map to get the xy pos.
# iteminit <iname>
# <procedure>
# endproc
# procedure, which is called, when the item is created,
# receives position, where it should be created on the map
# itemhit <iname>
# procedure, which is called, when the item is hit by something
# - returns 0 if the item hitting item has to be stopped
# - may move itself
# - may change its own shape (tile)
# - may modify its status
# endproc
#
# example "normal door, status=closed"
# 1. hit: status=open, change tile to open door, return 0
# 2. hit: return 1 (hero can pass)
# example "creature, status=5 life"
# 1. hit: get hitting obj attac damage, reduce life --> status=2, apply attack damage hitting object, return 0
# 2. hit: get hitting obj attac damage, reduce life --> status=0, remove object from map, return 0
# 3. hero can continue
#
# itemstep <iname>
# executed every step
# - moving items can move towards hero or others
# endproc
# mapinit
# executed during map init
# endproc
#
#
# map <name> <width> <height>
# Create a map with the given name and size. this must be followed by :
# endmap
# Finish the current map
#
tile 32 32 # map space to space
tile '+ $80 0 '- '| 0
tile '+ $80 0 '- '+ 0
tile '+ $80 0 '+ '| 0
tile '+ $80 0 '+ '+ 0
tile '+ $81 0 0 '| '-
tile '+ $81 0 0 '+ '-
tile '+ $81 0 0 '| '+
tile '+ $81 0 0 '+ '+
tile '+ $82 '| '- 0 0
tile '+ $82 '+ '- 0 0
tile '+ $82 '| '+ 0 0
tile '+ $82 '+ '+ 0 0
tile '+ $83 '| 0 0 '-
tile '+ $83 '+ 0 0 '-
tile '+ $83 '| 0 0 '+
tile '+ $83 '+ 0 0 '+
tile '+ $84 '| '- '| 0
tile '+ $84 '+ '- '| 0
tile '+ $84 '| '+ '| 0
tile '+ $84 '+ '+ '| 0
tile '+ $84 '| '- '+ 0
tile '+ $84 '+ '- '+ 0
tile '+ $84 '| '+ '+ 0
tile '+ $84 '+ '+ '+ 0
tile '+ $85 '| 0 '| '-
tile '+ $85 '+ 0 '| '-
tile '+ $85 '| 0 '+ '-
tile '+ $85 '+ 0 '+ '-
tile '+ $85 '| 0 '| '+
tile '+ $85 '+ 0 '| '+
tile '+ $85 '| 0 '+ '+
tile '+ $85 '+ 0 '+ '+
tile '+ $86 0 '- '| '-
tile '+ $86 0 '+ '| '-
tile '+ $86 0 '- '+ '-
tile '+ $86 0 '+ '+ '-
tile '+ $86 0 '- '| '+
tile '+ $86 0 '+ '| '+
tile '+ $86 0 '- '+ '+
tile '+ $86 0 '+ '+ '+
tile '+ $87 '| '- 0 '-
tile '+ $87 '+ '- 0 '-
tile '+ $87 '| '+ 0 '-
tile '+ $87 '+ '+ 0 '-
tile '+ $87 '| '- 0 '+
tile '+ $87 '+ '- 0 '+
tile '+ $87 '| '+ 0 '+
tile '+ $87 '+ '+ 0 '+
tile '+ $88 '| '- '| '-
tile '+ $88 '+ '- '| '-
tile '+ $88 '| '+ '| '-
tile '+ $88 '+ '+ '| '-
tile '+ $88 '| '- '+ '-
tile '+ $88 '+ '- '+ '-
tile '+ $88 '| '+ '+ '-
tile '+ $88 '+ '+ '+ '-
tile '+ $88 '| '- '| '+
tile '+ $88 '+ '- '| '+
tile '+ $88 '| '+ '| '+
tile '+ $88 '+ '+ '| '+
tile '+ $88 '| '- '+ '+
tile '+ $88 '+ '- '+ '+
tile '+ $88 '| '+ '+ '+
tile '+ $88 '+ '+ '+ '+
tile '| $7e 0 0 '| 0
tile '| $7e 0 0 '+ 0
tile '| $7f 0 0 0 0
tile '- $7d 0 0 0 0
tile '. $6a # stone 2
tile ': $6b # stone 3
thing 'f $74 # fire
thing '^ $73 # door open
thing 'C $79 # cupboard
thing 'S $7a # bookshelf
thing 'c $78 # chair
thing 't $7b # table
thing 'T $7c # throne
thing 'h $9c # chest
thing 'H $92 # hut
thing 'K $93 # kingdom
item normal_door $72 # $72 = door closed --> inital tile
itemkey normal_door 'x $73 # $73 = door open --> this will be placed on the map, the item can destroy itself, but this tile will stay
iteminit normal_door
print(add(1,2))
print(add(3,4))
print(add(1234,5678))
endproc
itemhit normal_door
endproc
itemstep normal_door
endproc
map test 20 9
mapinit
setPos(3,2)
setItemPos(0)
endproc
: K H
: . .
: ...........
: . .
:+-----^--x--C--S---+
:| T f|
:|ctc h |
:| c |
:+-----^-----x------+
endmap
thing 'S $54 # Spider
thing 'k $a0 # key
map first 12 12
:+---+ +---+
:| | | |
:+-+ +--+ | |
: | +-+ |
: | | |
: | |
: +-+ -----+
: | Sk|
: +------+
endmap

43
sys/sdl/gm2/map.h Normal file
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@ -0,0 +1,43 @@
#ifndef _MAP_H
#define _MAP_H
#include <stdint.h>
struct _item_onmap_struct
{
uint8_t x;
uint8_t y;
uint8_t template_index;
uint8_t option;
};
typedef struct _item_onmap_struct item_onmap_t;
struct _map_struct
{
unsigned char *data;
item_onmap_t *onmap_list;
uint16_t init_proc;
uint8_t onmap_cnt;
uint8_t width;
uint8_t height;
};
typedef struct _map_struct map_t;
struct _item_template_struct
{
uint16_t init_proc;
uint16_t hit_proc;
uint16_t step_proc;
uint8_t fg_tile; /* for tga output and inital tile */
};
typedef struct _item_template_struct item_template_t;
extern unsigned char map_code[] ;
extern item_template_t item_template_list[];
extern map_t map_list[];
#endif

1097
sys/sdl/gm2/mapgen.c Normal file

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271
sys/sdl/gm2/u8g2_d_tga.c Normal file
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@ -0,0 +1,271 @@
#include "u8g2.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
//#define FACTOR 3
//#define XOFFSET (FACTOR*32)
//#define YOFFSET (FACTOR*32)
#define DEFAULT_WIDTH (512+512)
#define DEFAULT_HEIGHT (1024+512+256)
uint16_t tga_max_x;
uint16_t tga_max_y;
size_t tga_max_offset = 0;
static uint16_t tga_width;
static uint16_t tga_height;
static uint8_t *tga_data = NULL;
uint8_t tga_r = 0;
uint8_t tga_g = 0;
uint8_t tga_b = 0;
uint8_t tga_desc_r = 0;
uint8_t tga_desc_g = 0;
uint8_t tga_desc_b = 0;
int tga_init(uint16_t w, uint16_t h)
{
tga_max_x = 0;
tga_max_y = 0;
tga_width = 0;
tga_height = 0;
tga_max_offset = 0;
if ( tga_data != NULL )
{
tga_data = (uint8_t *)realloc(tga_data, w*h*3);
}
else
{
tga_data = (uint8_t *)malloc(w*h*3);
}
if ( tga_data == NULL )
return 0;
memset(tga_data, 255, (long)w*(long)h*3L);
tga_width = w;
tga_height = h;
return 1;
}
void tga_set_pixel(uint16_t x, uint16_t y, uint16_t f)
{
uint8_t *p;
uint16_t xx,yy;
size_t offset;
for( yy = y; yy < y+f; yy++ )
{
for( xx = x; xx < x+f; xx++ )
{
if ( yy < tga_height && xx < tga_width )
{
//printf ("(%d %d) ", xx, yy);
offset = (tga_height-yy-1)*tga_width*3 + xx*3;
p = tga_data + offset;
if ( tga_max_offset < offset )
tga_max_offset = offset;
*p++ = tga_b;
*p++ = tga_g;
*p++ = tga_r;
}
}
}
}
void tga_clr_pixel(uint16_t x, uint16_t y, uint16_t f)
{
uint8_t *p;
size_t offset;
uint16_t xx,yy;
for( yy = y; yy < y+f; yy++ )
{
for( xx = x; xx < x+f; xx++ )
{
offset = (tga_height-yy-1)*tga_width*3 + xx*3;
p = tga_data + offset;
*p++ = 255;
*p++ = 255;
*p++ = 255;
}
}
}
void tga_set_8pixel(int x, int y, uint8_t pixel, uint16_t f)
{
int cnt = 8;
while( cnt > 0 )
{
if ( (pixel & 1) != 0 )
{
tga_set_pixel(x,y, f);
}
else
{
tga_clr_pixel(x,y, f);
}
pixel >>= 1;
y+=f;
cnt--;
}
}
void tga_set_multiple_8pixel(int x, int y, int cnt, uint8_t *pixel, uint16_t f)
{
uint8_t b;
while( cnt > 0 )
{
b = *pixel;
tga_set_8pixel(x, y, b, f);
x+=f;
pixel++;
cnt--;
}
}
void tga_write_byte(FILE *fp, uint8_t byte)
{
fputc(byte, fp);
}
void tga_write_word(FILE *fp, uint16_t word)
{
tga_write_byte(fp, word&255);
tga_write_byte(fp, word>>8);
}
void tga_save(const char *name)
{
FILE *fp;
if ( tga_data == NULL )
return;
//printf("tga_save: File %s with %dx%d pixel\n", name, tga_width, tga_height);
fp = fopen(name, "wb");
if ( fp != NULL )
{
tga_write_byte(fp, 0); /* no ID */
tga_write_byte(fp, 0); /* no color map */
tga_write_byte(fp, 2); /* uncompressed true color */
tga_write_word(fp, 0);
tga_write_word(fp, 0);
tga_write_byte(fp, 0);
tga_write_word(fp, 0); /* x origin */
tga_write_word(fp, 0); /* y origin */
tga_write_word(fp, tga_width); /* width */
tga_write_word(fp, tga_height); /* height */
tga_write_byte(fp, 24); /* color depth */
tga_write_byte(fp, 0);
fwrite(tga_data, tga_width*tga_height*3, 1, fp);
tga_write_word(fp, 0);
tga_write_word(fp, 0);
tga_write_word(fp, 0);
tga_write_word(fp, 0);
fwrite("TRUEVISION-XFILE.", 18, 1, fp);
fclose(fp);
}
}
/*==========================================*/
/* tga procedures */
u8x8_display_info_t u8x8_tga_info =
{
/* chip_enable_level = */ 0,
/* chip_disable_level = */ 1,
/* post_chip_enable_wait_ns = */ 0,
/* pre_chip_disable_wait_ns = */ 0,
/* reset_pulse_width_ms = */ 0,
/* post_reset_wait_ms = */ 0,
/* sda_setup_time_ns = */ 0,
/* sck_pulse_width_ns = */ 0,
/* sck_clock_hz = */ 4000000UL, /* since Arduino 1.6.0, the SPI bus speed in Hz. Should be 1000000000/sck_pulse_width_ns */
/* spi_mode = */ 1,
/* i2c_bus_clock_100kHz = */ 0,
/* data_setup_time_ns = */ 0,
/* write_pulse_width_ns = */ 0,
/* tile_width = */ (DEFAULT_WIDTH)/8,
/* tile_hight = */ (DEFAULT_HEIGHT)/8,
/* default_x_offset = */ 0,
/* flipmode_x_offset = */ 0,
DEFAULT_WIDTH,
DEFAULT_HEIGHT
};
uint8_t u8x8_d_tga(u8x8_t *u8g2, uint8_t msg, uint8_t arg_int, void *arg_ptr)
{
u8g2_uint_t x, y, c;
uint8_t *ptr;
switch(msg)
{
case U8X8_MSG_DISPLAY_SETUP_MEMORY:
u8x8_d_helper_display_setup_memory(u8g2, &u8x8_tga_info);
break;
case U8X8_MSG_DISPLAY_INIT:
u8x8_d_helper_display_init(u8g2);
//if ( tga_data == NULL )
tga_init(u8x8_tga_info.pixel_width, u8x8_tga_info.pixel_height);
break;
case U8X8_MSG_DISPLAY_SET_POWER_SAVE:
break;
case U8X8_MSG_DISPLAY_SET_FLIP_MODE:
break;
case U8X8_MSG_DISPLAY_SET_CONTRAST:
break;
case U8X8_MSG_DISPLAY_DRAW_TILE:
tga_r = tga_desc_r;
tga_g = tga_desc_g;
tga_b = tga_desc_b;
x = ((u8x8_tile_t *)arg_ptr)->x_pos;
//printf("U8X8_MSG_DISPLAY_DRAW_TILE x=%d, ", x);
x *= 8;
x += u8g2->x_offset;
y = ((u8x8_tile_t *)arg_ptr)->y_pos;
//printf("y=%d, c=%d\n", y, ((u8x8_tile_t *)arg_ptr)->cnt);
y *= 8;
do
{
c = ((u8x8_tile_t *)arg_ptr)->cnt;
ptr = ((u8x8_tile_t *)arg_ptr)->tile_ptr;
tga_set_multiple_8pixel(x, y, c*8, ptr, 1);
arg_int--;
} while( arg_int > 0 );
break;
default:
return 0;
}
return 1;
}
void u8x8_Setup_TGA(u8x8_t *u8x8)
{
/* setup defaults */
u8x8_SetupDefaults(u8x8);
/* setup specific callbacks */
u8x8->display_cb = u8x8_d_tga;
/* setup display info */
u8x8_SetupMemory(u8x8);
}
void u8g2_SetupBuffer_TGA(u8g2_t *u8g2, const u8g2_cb_t *u8g2_cb)
{
static uint8_t buf[(DEFAULT_WIDTH)*8*8];
u8x8_Setup_TGA(u8g2_GetU8x8(u8g2));
u8g2_SetupBuffer(u8g2, buf, 8, u8g2_ll_hvline_vertical_top_lsb, u8g2_cb);
}

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@ -31,11 +31,13 @@ void ugl_InitBytecode(void)
ugl_AddBytecode(BC_CMD_RETURN_FROM_PROCEDURE);
}
/*
void ugl_ExecBytecode(void)
{
bc_t bc;
bc_exec(&bc, ugl_bytecode_array, 0);
}
*/
void ugl_CheckForAllLabelsDefined(void)

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@ -299,7 +299,6 @@ void bc_exec(bc_t *bc, uint8_t *code, uint16_t pos)
}
/*======================================================*/
/* put top of stack into register a, reduce stack */