This commit is contained in:
kraus 2018-11-02 08:35:10 +01:00
parent f95d58930a
commit 9b9cb2fa7e
4 changed files with 177 additions and 1 deletions

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@ -282,7 +282,7 @@ struct u8g2_struct
uint8_t tile_curr_row; /* current row for picture loop */
/* dimension of the buffer in pixel */
u8g2_uint_t pixel_buf_width; /* equal to tile_buf_height*8 */
u8g2_uint_t pixel_buf_width; /* equal to tile_buf_width*8 */
u8g2_uint_t pixel_buf_height; /* u8g2.display_info->tile_width*8 */
u8g2_uint_t pixel_curr_row; /* u8g2.tile_curr_row*8 */

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@ -0,0 +1,12 @@
CFLAGS = -g -Wall -I../../../csrc/. `sdl2-config --cflags`
SRC = $(shell ls ../../../csrc/*.c) ../../bitmap/common/u8x8_d_bitmap.c $(shell ls ../common/*.c ) main.c
OBJ = $(SRC:.c=.o)
helloworld: $(OBJ)
$(CC) $(CFLAGS) $(LDFLAGS) $(OBJ) `sdl2-config --libs` -o u8g2_sdl
clean:
-rm $(OBJ) u8g2_sdl

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@ -0,0 +1,164 @@
#include "u8g2.h"
#include <stdio.h>
u8g2_t u8g2;
/*
Limitations:
- Tile positions and sizes (pixel position divided by 8)
- Any display rotation/mirror is ignored
- Only works with displays, which support U8x8 API
- Only available in full buffer mode
*/
u8g2_SendTileSubBuffer(u8g2_t *u8g2, uint8_t x, uint8_t y, uint8_t w, uint8_t h)
{
uint16_t page_size;
uint8_t *ptr;
/* the page size in bytes is equal to the pixel width in bits */
page_size = u8g2->pixel_buf_width;
ptr = u8g2_GetBufferPtr(u8g2);
ptr += x*8;
ptr += page_size*y;
while( h > 0 )
{
u8x8_DrawTile( u8g2_GetU8x8(u8g2), x, y, w, ptr );
ptr += page_size;
y++;
h--;
}
}
/*
sub buffer window in pixel coordinates
lower left corner is NOT included, this means the transfer range is from
x0..x1-1
y0..y1-1
*/
void u8g2_SendWindow(u8g2_t *u8g2, u8g2_uint_t x0, u8g2_uint_t y0, u8g2_uint_t x1, u8g2_uint_t y1)
{
x0 /= 8;
y0 /= 8;
x1 += 7;
x1 /= 8;
y1 +=7;
y1 /= 8;
u8g2_SendTileSubBuffer(u8g2, x0, y0, x1-x0, y1-y0);
}
int main(void)
{
int x, y;
int k;
//u8g2_SetupBuffer_SDL_240x160(&u8g2, &u8g2_cb_r0);
u8g2_SetupBuffer_SDL_128x64(&u8g2, &u8g2_cb_r0);
//u8x8_ConnectBitmapToU8x8(u8g2_GetU8x8(&u8g2)); /* connect to bitmap */
u8x8_InitDisplay(u8g2_GetU8x8(&u8g2));
u8x8_SetPowerSave(u8g2_GetU8x8(&u8g2), 0);
u8g2_SetFont(&u8g2, u8g2_font_helvB18_tr);
x = 30;
y = 35;
for(;;)
{
#ifdef U8G2_WITH_HVLINE_COUNT
u8g2.hv_cnt = 0UL;
#endif /* U8G2_WITH_HVLINE_COUNT */
u8g2_ClearBuffer(&u8g2);
u8g2_SetFontDirection(&u8g2, 0);
u8g2_DrawStr(&u8g2, x, y, "A");
u8g2_SetFontDirection(&u8g2, 1);
u8g2_DrawStr(&u8g2, x, y, "a");
u8g2_SetFontDirection(&u8g2, 2);
u8g2_DrawStr(&u8g2, x, y, "a");
u8g2_SetFontDirection(&u8g2, 3);
u8g2_DrawStr(&u8g2, x, y, "a");
u8g2_DrawHVLine(&u8g2, u8g2.user_x0, u8g2.user_y0, 1, 0);
u8g2_DrawHVLine(&u8g2, u8g2.user_x0, u8g2.user_y1-1, 1, 0);
u8g2_DrawHVLine(&u8g2, u8g2.user_x1-1, u8g2.user_y1-1, 1, 0);
u8g2_DrawHVLine(&u8g2, u8g2.user_x1-1, u8g2.user_y0, 1, 0);
//u8g2_SendBuffer(&u8g2);
//u8g2_SendTileSubBuffer(&u8g2, 2, 2, 12, 3);
u8g2_SendWindow(&u8g2, 9, 17, 120, 42);
//u8g2_SendTileWindow(&u8g2, 0, 0, 16, 8);
/*
u8g2_FirstPage(&u8g2);
i = 0;
do
{
u8g2_SetFontDirection(&u8g2, 0);
u8g2_DrawStr(&u8g2, x, y, "ABC");
u8g2_SetFontDirection(&u8g2, 1);
u8g2_DrawStr(&u8g2, x, y, "abc");
u8g2_SetFontDirection(&u8g2, 2);
u8g2_DrawStr(&u8g2, x, y, "abc");
u8g2_SetFontDirection(&u8g2, 3);
u8g2_DrawStr(&u8g2, x, y, "abc");
if ( i == 1 )
{
u8g2_DrawHVLine(&u8g2, u8g2.user_x0, u8g2.user_y0, 1, 0);
u8g2_DrawHVLine(&u8g2, u8g2.user_x0, u8g2.user_y1-1, 1, 0);
u8g2_DrawHVLine(&u8g2, u8g2.user_x1-1, u8g2.user_y1-1, 1, 0);
u8g2_DrawHVLine(&u8g2, u8g2.user_x1-1, u8g2.user_y0, 1, 0);
}
i++;
} while( u8g2_NextPage(&u8g2) );
*/
#ifdef U8G2_WITH_HVLINE_COUNT
printf("hv cnt: %ld\n", u8g2.hv_cnt);
#endif /* U8G2_WITH_HVLINE_COUNT */
do
{
k = u8g_sdl_get_key();
} while( k < 0 );
if ( k == 273 ) y -= 7;
if ( k == 274 ) y += 7;
if ( k == 276 ) x -= 7;
if ( k == 275 ) x += 7;
if ( k == 'e' ) y -= 1;
if ( k == 'x' ) y += 1;
if ( k == 's' ) x -= 1;
if ( k == 'd' ) x += 1;
if ( k == 'q' ) break;
//if ( k == 't' )
// u8x8_SaveBitmapTGA(u8g2_GetU8x8(&u8g2), "screenshot.tga");
}
//u8x8_Set8x8Font(u8g2_GetU8x8(&u8g2), bdf_font);
//u8x8_Draw8x8String(u8g2_GetU8x8(&u8g2), 0, 0, "Hello World!");
return 0;
}

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