update
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@ -90,7 +90,7 @@
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//U8G2_ST7565_EA_DOGM128_1_4W_SW_SPI u8g2(U8G2_R0, /* clock=*/ 13, /* data=*/ 11, /* cs=*/ 10, /* dc=*/ 9, /* reset=*/ 8);
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//U8G2_ST7565_EA_DOGM128_1_4W_HW_SPI u8g2(U8G2_R0, /* cs=*/ 10, /* dc=*/ 9, /* reset=*/ 8);
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//U8G2_ST7565_ZOLEN_128X64_1_4W_SW_SPI u8g2(U8G2_R0, /* clock=*/ 13, /* data=*/ 11, /* cs=*/ 10, /* dc=*/ 9, /* reset=*/ 8);
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U8G2_ST7565_ZOLEN_128X64_1_4W_HW_SPI u8g2(U8G2_R0, /* cs=*/ 10, /* dc=*/ 9, /* reset=*/ 8);
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//U8G2_ST7565_ZOLEN_128X64_1_4W_HW_SPI u8g2(U8G2_R0, /* cs=*/ 10, /* dc=*/ 9, /* reset=*/ 8);
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//U8G2_ST7565_NHD_C12832_1_4W_SW_SPI u8g2(U8G2_R0, /* clock=*/ 13, /* data=*/ 11, /* cs=*/ 10, /* dc=*/ 9, /* reset=*/ 8);
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//U8G2_ST7565_NHD_C12832_1_4W_HW_SPI u8g2(U8G2_R0, /* cs=*/ 10, /* dc=*/ 9, /* reset=*/ 8);
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//U8G2_T6963_240X128_1_8080 u8g2(U8G2_R0, 8, 9, 10, 11, 4, 5, 6, 7, /*enable=*/ 17, /*cs=*/ 14, /*dc=*/ 15, /*reset=*/ 16); // Connect RD with +5V, FS0 and FS1 with GND
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@ -73,7 +73,7 @@
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//U8X8_ST7565_EA_DOGM128_4W_SW_SPI u8x8(/* clock=*/ 13, /* data=*/ 11, /* cs=*/ 10, /* dc=*/ 9, /* reset=*/ 8);
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//U8X8_ST7565_EA_DOGM128_4W_HW_SPI u8x8(/* cs=*/ 10, /* dc=*/ 9, /* reset=*/ 8);
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//U8X8_ST7565_ZOLEN_128X64_4W_SW_SPI u8x8(/* clock=*/ 13, /* data=*/ 11, /* cs=*/ 10, /* dc=*/ 9, /* reset=*/ 8);
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U8X8_ST7565_ZOLEN_128X64_4W_HW_SPI u8x8(/* cs=*/ 10, /* dc=*/ 9, /* reset=*/ 8);
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//U8X8_ST7565_ZOLEN_128X64_4W_HW_SPI u8x8(/* cs=*/ 10, /* dc=*/ 9, /* reset=*/ 8);
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//U8X8_ST7565_NHD_C12832_4W_SW_SPI u8x8(/* clock=*/ 13, /* data=*/ 11, /* cs=*/ 10, /* dc=*/ 9, /* reset=*/ 8);
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//U8X8_ST7565_NHD_C12832_4W_HW_SPI u8x8(/* cs=*/ 10, /* dc=*/ 9, /* reset=*/ 8);
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//U8X8_UC1608_ERC24064_4W_SW_SPI u8x8(/* clock=*/ 13, /* data=*/ 11, /* cs=*/ 10, /* dc=*/ 9, /* reset=*/ 8); // Due, SW SPI, ERC24064-1 Test Board
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@ -1,4 +1,14 @@
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# comment
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#
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# gm.map
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#
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# Syntax:
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# 'hash' introduces a comment
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# tile <ascii> <mapto> <top> <right> <bottom> <left>
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# map the <ascii> code to the specified <mapto> code, if the other for tiles match
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# If one of the other four tiles is 0, then ignore this tile (wildcard)
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# map <name> <width> <height>
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' Create a map with the given name and size
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#
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tile 32 32 # map space to space
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tile '+ $80 0 '- '| 0
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tile '+ $80 0 '- '+ 0
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