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@ -564,8 +564,14 @@ void u8g2_SetFontRefHeightAll(u8g2_t *u8g2);
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/*==========================================*/
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/* u8g2_selection_list.c */
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void u8g2_DrawUTF8Line(u8g2_t *u8g2, u8g2_uint_t x, u8g2_uint_t y, u8g2_uint_t w, const char *s, uint8_t border_size, uint8_t is_invert);
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u8g2_uint_t u8g2_DrawUTF8Lines(u8g2_t *u8g2, u8g2_uint_t x, u8g2_uint_t y, u8g2_uint_t w, u8g2_uint_t line_height, const char *s);
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uint8_t u8g2_UserInterfaceSelectionList(u8g2_t *u8g2, const char *title, uint8_t start_pos, const char *sl);
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/*==========================================*/
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/* u8g2_message.c */
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uint8_t u8g2_UserInterfaceMessage(u8g2_t *u8g2, const char *title1, const char *title2, const char *title3, const char *buttons);
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/*==========================================*/
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/* u8x8_d_sdl_128x64.c */
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void u8g2_SetupBuffer_SDL_128x64(u8g2_t *u8g2, const u8g2_cb_t *u8g2_cb);
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@ -954,7 +954,9 @@ static u8g2_uint_t u8g2_string_width(u8g2_t *u8g2, const char *str)
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/* reset the total width to zero, this will be expanded during calculation */
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w = 0;
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dx = 0;
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// printf("str=<%s>\n", str);
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for(;;)
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{
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e = u8g2->u8x8.next_cb(u8g2_GetU8x8(u8g2), (uint8_t)*str);
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@ -972,6 +974,8 @@ static u8g2_uint_t u8g2_string_width(u8g2_t *u8g2, const char *str)
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w -= dx;
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w += u8g2->font_decode.glyph_width; /* the real pixel width of the glyph, sideeffect of GetGlyphWidth */
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// printf("w=%d \n", w);
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return w;
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}
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@ -89,6 +89,8 @@ void u8g2_DrawUTF8Line(u8g2_t *u8g2, u8g2_uint_t x, u8g2_uint_t y, u8g2_uint_t w
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u8g2_DrawBox(u8g2, fx, fy, fw, fh);
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}
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printf("d=%d fx=%d\n", d, fx);
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/* draw the frame */
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while( border_size > 0 )
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{
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@ -153,6 +155,7 @@ static u8g2_uint_t u8g2_draw_selection_list_line(u8g2_t *u8g2, u8sl_t *u8sl, u8g
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u8g2_uint_t yy;
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uint8_t border_size = 0;
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uint8_t is_invert = 0;
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u8g2_uint_t line_height = u8g2_GetAscent(u8g2) - u8g2_GetDescent(u8g2)+MY_BORDER_SIZE;
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/* calculate offset from display upper border */
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@ -194,6 +197,10 @@ void u8g2_DrawSelectionList(u8g2_t *u8g2, u8sl_t *u8sl, u8g2_uint_t y, const cha
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sl: string list (list of strings separated by \n)
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returns start_pos if user has pressed the home key
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returns the selected line if user has pressed the select key
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side effects:
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u8g2_SetFontDirection(u8g2, 0);
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u8g2_SetFontPosBaseline(u8g2);
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*/
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uint8_t u8g2_UserInterfaceSelectionList(u8g2_t *u8g2, const char *title, uint8_t start_pos, const char *sl)
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{
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@ -0,0 +1,12 @@
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CFLAGS = -g -Wall -I../../../csrc/. `sdl-config --cflags`
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SRC = $(shell ls ../../../csrc/*.c) $(shell ls ../common/*.c ) main.c
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OBJ = $(SRC:.c=.o)
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helloworld: $(OBJ)
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$(CC) $(CFLAGS) $(LDFLAGS) $(OBJ) `sdl-config --libs` -o u8g2_sdl
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clean:
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-rm $(OBJ) u8g2_sdl
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@ -0,0 +1,44 @@
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#include "u8g2.h"
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#include <stdio.h>
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u8g2_t u8g2;
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int main(void)
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{
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u8g2_SetupBuffer_SDL_128x64_4(&u8g2, &u8g2_cb_r0);
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u8x8_InitDisplay(u8g2_GetU8x8(&u8g2));
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u8x8_SetPowerSave(u8g2_GetU8x8(&u8g2), 0);
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//u8g2_SetFont(&u8g2, u8g2_font_helvB08_tr);
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u8g2_SetFont(&u8g2, u8g2_font_6x10_tr);
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u8g2_SetFontDirection(&u8g2, 0);
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u8g2_SetFontRefHeightAll(&u8g2);
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u8g2_UserInterfaceMessage(&u8g2, "title1", "title2", "title3", " Yes \n No ");
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/*
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do
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{
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k = u8g_sdl_get_key();
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} while( k < 0 );
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if ( k == 273 ) y -= 7;
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if ( k == 274 ) y += 7;
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if ( k == 276 ) x -= 7;
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if ( k == 275 ) x += 7;
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if ( k == 'e' ) y -= 1;
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if ( k == 'x' ) y += 1;
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if ( k == 's' ) x -= 1;
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if ( k == 'd' ) x += 1;
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if ( k == 'q' ) break;
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*/
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return 0;
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}
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@ -0,0 +1,12 @@
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CFLAGS = -g -Wall -I../../../csrc/. `sdl-config --cflags`
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SRC = $(shell ls ../../../csrc/*.c) $(shell ls ../common/*.c ) main.c
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OBJ = $(SRC:.c=.o)
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helloworld: $(OBJ)
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$(CC) $(CFLAGS) $(LDFLAGS) $(OBJ) `sdl-config --libs` -o u8g2_sdl
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clean:
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-rm $(OBJ) u8g2_sdl
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@ -0,0 +1,43 @@
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#include "u8g2.h"
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#include <stdio.h>
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u8g2_t u8g2;
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int main(void)
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{
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u8g2_SetupBuffer_SDL_128x64_4(&u8g2, &u8g2_cb_r0);
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u8x8_InitDisplay(u8g2_GetU8x8(&u8g2));
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u8x8_SetPowerSave(u8g2_GetU8x8(&u8g2), 0);
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u8g2_SetFont(&u8g2, u8g2_font_helvB08_tr);
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u8g2_SetFontDirection(&u8g2, 0);
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u8g2_SetFontRefHeightAll(&u8g2);
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u8g2_UserInterfaceSelectionList(&u8g2, "Title", 0, "abc\ndef\nghi\njkl\n12345\n67890");
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/*
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do
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{
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k = u8g_sdl_get_key();
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} while( k < 0 );
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if ( k == 273 ) y -= 7;
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if ( k == 274 ) y += 7;
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if ( k == 276 ) x -= 7;
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if ( k == 275 ) x += 7;
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if ( k == 'e' ) y -= 1;
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if ( k == 'x' ) y += 1;
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if ( k == 's' ) x -= 1;
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if ( k == 'd' ) x += 1;
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if ( k == 'q' ) break;
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*/
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return 0;
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}
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@ -16,8 +16,9 @@ http://www.roguebasin.com/index.php?title=Finding_graphical_tiles
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http://opengameart.org/content/tileset-1bit-color-extention
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http://dwarffortresswiki.org/index.php/Tileset_repository
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http://game-icons.net/ << could be nice
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https://www.reddit.com/r/gamedev/comments/444zbl/roguelike_tilesets/
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http://cc.retinaleclipse.com/minirogue-c64-all.png (https://forums.tigsource.com/index.php?topic=14166.0)
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http://quale-art.blogspot.de/p/scroll-o-sprites.html oder http://imgur.com/a/uHx4k
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fonts:
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