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@ -283,7 +283,7 @@ void setup(void) {
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u8g2.drawStr(0,12,"UpdateDisplayArea"); // write something to the internal memory
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// draw a frame, only the content within the frame will be updated
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// the frame is never drawn again, bit will stay on the display
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// the frame is never drawn again, but will stay on the display
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u8g2.drawBox(pixel_area_x_pos-1, pixel_area_y_pos-1, pixel_area_width+2, pixel_area_height+2);
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u8g2.sendBuffer(); // transfer internal memory to the display
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