added some game code

This commit is contained in:
olikraus 2016-06-04 16:50:20 +02:00
parent 0c31f9b41f
commit 2204690842
1 changed files with 155 additions and 0 deletions

155
tools/maze/maze.c Normal file
View File

@ -0,0 +1,155 @@
/*
Source: http://rosettacode.org/wiki/Maze_generation#C
License: http://www.gnu.org/licenses/fdl.html
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <locale.h>
#define DOUBLE_SPACE 0
#if DOUBLE_SPACE
# define SPC " "
#else
# define SPC " "
#endif
wchar_t glyph[] = L""SPC"│││─┘┐┤─└┌├─┴┬┼"SPC"┆┆┆┄╯╮ ┄╰╭ ┄";
typedef unsigned char byte;
enum { N = 1, S = 2, W = 4, E = 8, V = 16 };
byte **cell;
int w, h, avail;
#define each(i, x, y) for (i = x; i <= y; i++)
int irand(int n)
{
int r, rmax = n * (RAND_MAX / n);
while ((r = rand()) >= rmax);
return r / (RAND_MAX/n);
}
void show()
{
int i, j, c;
each(i, 0, 2 * h) {
each(j, 0, 2 * w) {
c = cell[i][j];
if (c > V) printf("\033[31m");
printf("%lc", glyph[c]);
if (c > V) printf("\033[m");
}
putchar('\n');
}
}
inline int max(int a, int b) { return a >= b ? a : b; }
inline int min(int a, int b) { return b >= a ? a : b; }
static int dirs[4][2] = {{-2, 0}, {0, 2}, {2, 0}, {0, -2}};
void walk(int x, int y)
{
int i, t, x1, y1, d[4] = { 0, 1, 2, 3 };
cell[y][x] |= V;
avail--;
for (x1 = 3; x1; x1--)
if (x1 != (y1 = irand(x1 + 1)))
i = d[x1], d[x1] = d[y1], d[y1] = i;
for (i = 0; avail && i < 4; i++) {
x1 = x + dirs[ d[i] ][0], y1 = y + dirs[ d[i] ][1];
if (cell[y1][x1] & V) continue;
/* break walls */
if (x1 == x) {
t = (y + y1) / 2;
cell[t][x+1] &= ~W, cell[t][x] &= ~(E|W), cell[t][x-1] &= ~E;
} else if (y1 == y) {
t = (x + x1)/2;
cell[y-1][t] &= ~S, cell[y][t] &= ~(N|S), cell[y+1][t] &= ~N;
}
walk(x1, y1);
}
}
int solve(int x, int y, int tox, int toy)
{
int i, t, x1, y1;
cell[y][x] |= V;
if (x == tox && y == toy) return 1;
each(i, 0, 3) {
x1 = x + dirs[i][0], y1 = y + dirs[i][1];
if (cell[y1][x1]) continue;
/* mark path */
if (x1 == x) {
t = (y + y1)/2;
if (cell[t][x] || !solve(x1, y1, tox, toy)) continue;
cell[t-1][x] |= S, cell[t][x] |= V|N|S, cell[t+1][x] |= N;
} else if (y1 == y) {
t = (x + x1)/2;
if (cell[y][t] || !solve(x1, y1, tox, toy)) continue;
cell[y][t-1] |= E, cell[y][t] |= V|E|W, cell[y][t+1] |= W;
}
return 1;
}
/* backtrack */
cell[y][x] &= ~V;
return 0;
}
void make_maze()
{
int i, j;
int h2 = 2 * h + 2, w2 = 2 * w + 2;
byte **p;
p = calloc(sizeof(byte*) * (h2 + 2) + w2 * h2 + 1, 1);
p[1] = (byte*)(p + h2 + 2) + 1;
each(i, 2, h2) p[i] = p[i-1] + w2;
p[0] = p[h2];
cell = &p[1];
each(i, -1, 2 * h + 1) cell[i][-1] = cell[i][w2 - 1] = V;
each(j, 0, 2 * w) cell[-1][j] = cell[h2 - 1][j] = V;
each(i, 0, h) each(j, 0, 2 * w) cell[2*i][j] |= E|W;
each(i, 0, 2 * h) each(j, 0, w) cell[i][2*j] |= N|S;
each(j, 0, 2 * w) cell[0][j] &= ~N, cell[2*h][j] &= ~S;
each(i, 0, 2 * h) cell[i][0] &= ~W, cell[i][2*w] &= ~E;
avail = w * h;
walk(irand(2) * 2 + 1, irand(h) * 2 + 1);
/* reset visited marker (it's also used by path finder) */
each(i, 0, 2 * h) each(j, 0, 2 * w) cell[i][j] &= ~V;
solve(1, 1, 2 * w - 1, 2 * h - 1);
show();
}
int main(int c, char **v)
{
setlocale(LC_ALL, "");
if (c < 2 || (w = atoi(v[1])) <= 0) w = 16;
if (c < 3 || (h = atoi(v[2])) <= 0) h = 8;
make_maze();
return 0;
}