mjpg-streamer/www/javascript_simple.html

52 lines
1.6 KiB
HTML

<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<title>MJPEG-Streamer</title>
</head>
<script type="text/javascript">
/* Copyright (C) 2007 Richard Atterer, richard©atterer.net
This program is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License, version 2. See the file
COPYING for details. */
var imageNr = 0; // Serial number of current image
var finished = new Array(); // References to img objects which have finished downloading
var paused = false;
function createImageLayer() {
var img = new Image();
img.style.position = "absolute";
img.style.zIndex = -1;
img.onload = imageOnload;
img.onclick = imageOnclick;
img.src = "./?action=snapshot&n=" + (++imageNr);
var webcam = document.getElementById("webcam");
webcam.insertBefore(img, webcam.firstChild);
}
// Two layers are always present (except at the very beginning), to avoid flicker
function imageOnload() {
this.style.zIndex = imageNr; // Image finished, bring to front!
while (1 < finished.length) {
var del = finished.shift(); // Delete old image(s) from document
del.parentNode.removeChild(del);
}
finished.push(this);
if (!paused) createImageLayer();
}
function imageOnclick() { // Clicking on the image will pause the stream
paused = !paused;
if (!paused) createImageLayer();
}
</script>
<body onload="createImageLayer();">
<div id="webcam"><noscript><img src="./?action=snapshot" /></noscript></div>
</body>
</html>